Sometime between 13 Guitar Hero games and The Beatles: Rock Band the music-game genre hit a tipping point and when anything tips it’s likely to spill. Beat Hazard is what you would get if some of that music-game genre juice landed on a copy of Geometry Wars. It’s a twin-stick shooter at heart, but uses your own tracks to stylize and emphasize the combat.
Oh, the memories that come flooding back when we recall 8-bit games. From Battletoads to Space Harrier the nostalgia of your answers made me smile. Thanks to all who entered our Darwinia+ contest and thanks to crafty masters at Introversion for donating the awesome Darwinia+ prize pack.
Congratulations to EchoGolfSierra for being our randomly selected winner! Keep an eye on your inbox for details on how to collect your prize. As for the rest of you, keep your eyes on the site, more contests coming soon.
While it was promised with the release of Dungeons and Dragons 4th Edition the reality of an online tabletop never came to be. With video games taking over much of the co-op RPG experiences and groups getting ever distant as we all seclude in to our homes the fate of pen and paper RPGs does not look good. d20 Pro looks to alleviate all the issues of gathering a group together and taking over the kitchen table by providing a legitimate virtual tabletop for d20 games, letting players around the world replicate the clattering of dice with friends online.
Darwinia has made it’s presence known on the Xbox Live Arcade in the form of Darwinia+. This game has won multiple awards and received lots of attention in the past in it’s PC incarnations. Introversion Software has now brought it to the console where it is surprisingly easier and more natural to navigate. They even threw in the multiplayer incarnation ‘Multiwinia’ to boot.
The game exists in it’s own little digital Tron-esque universe. It’s an ecosystem populated with industry, civilization, wild life, and various stimuli. It’s a virtual ecosystem where evolution and artificial intelligence is studied. There is even religion as a component to the Darwinian’s lives.
The aesthetic is similarly digital – picture any visualization of computer worlds from the 1980s and you get the idea. It’s a delightful and refreshing aesthetic, both abstract and selectively specific, giving you just the right information with a streamlined yet technical coat of paint. Even the synth’ music harkens back to those glory days.
Congratulations to Angry Twinky, you’ve just won yourself a copy of PWN AGE: 31337 AD. Thanks to all who entered, and thanks to Ben Hansen for putting up the code for the contest. Twinkie, keep an eye on your inbox, your code should be arriving soon. As for the rest of you, keep your peepers peeled, we’ll be having plenty more contests for you to win in the near future.
The twin-stick shooter formula has been copied and pasted in countless games since Geometry Wars proved the formula as the Xbox 360’s first killer app. PWN AGE: 31337 AD takes the concept, wraps a few Halo-esque game modes around it and ships it all out as one compact Xbox Live Indie game.
Off the bat it’s clear PWN AGE was not made by a big team. It’s graphical stylings are minimalist at best and basic shapes at worst. Your ship is a circle, you fly around in the empty space between box shaped barriers and fire your lasers at other circular enemy ships. Simplicity isn’t bad, but having a real artist handle the sprites would have made the game a little more interesting.



