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	<link>http://www.generalgames.ca</link>
	<description>Notes on the industry and culture of video games.</description>
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		<title>Young Thor: Review</title>
		<link>http://www.generalgames.ca/?p=3432</link>
		<comments>http://www.generalgames.ca/?p=3432#comments</comments>
		<pubDate>Fri, 10 Sep 2010 13:35:46 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Minis]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Young Thor]]></category>

		<guid isPermaLink="false">http://www.generalgames.ca/?p=3432</guid>
		<description><![CDATA[It&#8217;s not easy growing up, particularly if you happen to be a young Norse god. Young Thor invites players to experience the titular deity&#8217;s coming of age as a side scrolling beat-em-up in the convenient, bite-sized format of a PSP Mini.  
If the prospect of playing a young god while smashing and slashing everything in [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3435" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3432"><img src="http://www.generalgames.ca/wp-content/uploads/2010/09/thorheader1.png" alt="Young Thor" title="Young Thor" width="500" height="250" class="size-full wp-image-3435" /></a><p class="wp-caption-text">This bite-sized Asgardian can do some major damage</p></div>
<p>It&#8217;s not easy growing up, particularly if you happen to be a young Norse god. Young Thor invites players to experience the titular deity&#8217;s coming of age as a side scrolling beat-em-up in the convenient, bite-sized format of a PSP Mini.  </p>
<p><span id="more-3432"></span><div id="attachment_3439" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/09/YoungThor_screenshot8.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/09/YoungThor_screenshot8-300x170.jpg" alt="" title="Young Thor" width="300" height="170" class="size-medium wp-image-3439" /></a><p class="wp-caption-text">A tiny god on an epic quest</p></div>If the prospect of playing a young god while smashing and slashing everything in sight sounds familiar, it should. Many if Young Thor&#8217;s elements run parallel to the God of War series. However, despite similarity in both concept and execution the simplified nature of the PSP Mini gives it a special charm all it&#8217;s own. </p>
<p>Combat is a basic affair; move from left to right and mash attack buttons when enemies get in the way. It&#8217;s uncomplicated but still incredibly satisfying. As players progress they&#8217;ll come across power-ups and equipment that enable new moves, but ultimately the game doesn&#8217;t change too much. </p>
<p><div id="attachment_3440" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/09/YoungThor_screenshot11.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/09/YoungThor_screenshot11-300x170.jpg" alt="Young Thor" title="Young Thor" width="300" height="170" class="size-medium wp-image-3440" /></a><p class="wp-caption-text">Size matters not</p></div>Players with an aversion to repetition will likely find frustration, particularly with the game recycling levels without even a new paint job to differentiate them. The reuse of assets makes the game extremely light on resource use, but it&#8217;s a hefty price to pay just to have the game only a few dozen megabytes.</p>
<p>Despite it&#8217;s small size Young Thor manages to present itself very well aesthetically. Environments are attractively stylized and characters are affable in their cartoony forms. The entire presentation seems to be designed around optimizing visibility to make the combat experience more fluid and natural. </p>
<p>Young Thor doesn&#8217;t reinvent anything, it&#8217;s a very simple action game. In that simplicity though players will find an experience that let&#8217;s them get to the root of what makes the genre fun. At a budget price and travel size it&#8217;s hard to pass Young Thor up because there will always be moments in life where you just want to smash some stuff.</p>
<p><i>Young Thor was released on July 7th 2010 for the PSP as a PSP Mini via Playstation Network.</i></p>
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		<title>Crackdown 2: Review</title>
		<link>http://www.generalgames.ca/?p=3315</link>
		<comments>http://www.generalgames.ca/?p=3315#comments</comments>
		<pubDate>Tue, 27 Jul 2010 17:55:19 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Crackdown 2]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.generalgames.ca/?p=3315</guid>
		<description><![CDATA[Crackdown 2 is a game about freedom. The liberation a player feels having a ridiculous level of power an entire city as their playground is what Crackdown 2 exists for. No rules, no cares, just unadulterated freedom.
The game takes us back to Pacific City, the once gang-ridden metropolis players spent the first game cleaning up. [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3407" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3315"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/crackdown2header.png" alt="Crackdown 2" title="Crackdown 2" width="500" height="250" class="size-full wp-image-3407" /></a><p class="wp-caption-text">Ruffian picks up where Real Time Worlds left off, but doesn't forget the spirit of the game</p></div>
<p>Crackdown 2 is a game about freedom. The liberation a player feels having a ridiculous level of power an entire city as their playground is what Crackdown 2 exists for. No rules, no cares, just unadulterated freedom.</p>
<p><span id="more-3315"></span><div id="attachment_3409" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/crackdown22.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/crackdown22-300x168.jpg" alt="Crackdown 2" title="Crackdown 2" width="300" height="168" class="size-medium wp-image-3409" /></a><p class="wp-caption-text">Mutant freaks are a much more agent-worthy opponent</p></div>The game takes us back to Pacific City, the once gang-ridden metropolis players spent the first game cleaning up. Since the events of Crackdown the Agency has come under fire for its excessive use of force in creating a peaceful city, but now with a rebel group called Cel attacking Agency strongholds in the day and an invading swarm of mutant freaks terrorizing citizens in the night it’s time for players to return as a clone of the ass-kicking agent that cleaned up the streets in the last game.</p>
<p>Everything players adored about the first Crackdown has returned; ridiculously over-powered weaponry, the ability to whip cars at foes, and enough collectable orbs scattered throughout the city to drive even the most passive of collectors mad with compulsion. Picking up the controller will be like riding a bicycle for anyone who’s even a little familiar with the first game, they play almost identically, almost to a flaw.</p>
<p><div id="attachment_3410" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/crackdown23.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/crackdown23-300x168.jpg" alt="Crackdown 2" title="" width="300" height="168" class="size-medium wp-image-3410" /></a><p class="wp-caption-text">Vehicles return, but none of them transform this time</p></div>It’s the little things that make Crackdown 2 a better game than the first, but little things don’t necessarily make a better game worth playing. The city map is improved, getting rid of the poorly designed interior portions in exchange for cavernous freak lairs. Orb collection has become an even stronger focus, adding renegade orbs that flee from the player with an imp-like attitude. There are even a few new specialty weapons like the mag grenades, which allow players to bind objects together with magnetic force. However, despite all of these really great additions Crackdown 2 doesn’t stand that far apart from its predecessor.</p>
<p><div id="attachment_3408" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/crackdown21.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/crackdown21-300x168.jpg" alt="Crackdown 2" title="Crackdown 2" width="300" height="168" class="size-medium wp-image-3408" /></a><p class="wp-caption-text">4-player co-op is the game's defining feature</p></div>The biggest addition to the game, and where it may be worthwhile for some, is the inclusion of 4-player co-op. The mission structure of the single-player is a little bit too repetitive and there’s only so much fun you can have experimenting with the game’s physics by yourself. When you add in 3 friends though, something magical happens and the game transforms in to a canvas for the group to get creative with. A medley of griefing and one-upsmanship the multiplayer dynamic drives players to attempt increasingly ridiculous stunts, and this is where Crackdown 2 shines brightest.</p>
<p>It’s hard to find the artistry in a game like Crackdown 2, but there’s something that can be learned by the Ruffian style of game development. Crackdown 2 doesn’t take itself seriously for a moment and it almost seems self-aware of its flaws. However, the game revels in its imperfections and delivers its best moments when players stop trying to experience it like a traditional game and just go have fun with it.</p>
<p>Crackdown 2 is a really fun game and, though it’s mired in flaws, never stops being fun. There’s not a lot to distinguish it from the first Crackdown game, but for anyone who’s never enjoyed the original this is a great opportunity to experience what you’ve been missing.</p>
<p><i>Crackdown 2 was released on July 2 2010 for Xbox 360.</i></p>
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		<title>Puzzle Quest 2: Review</title>
		<link>http://www.generalgames.ca/?p=3318</link>
		<comments>http://www.generalgames.ca/?p=3318#comments</comments>
		<pubDate>Tue, 20 Jul 2010 15:45:40 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Puzzle Quest 2]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.generalgames.ca/?p=3318</guid>
		<description><![CDATA[The first Puzzle Quest was a devilish combo of classic RPG elements and the best of the puzzle world, resulting in an addictive blend that made many road trips, bank lines, and family gatherings a little more bearable. Puzzle Quest 2 introduces some new mechanics and a more robust campaign setting, but all the additions [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3398" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3318"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/puzzlequest2header.png" alt="Puzzle Quest 2" title="Puzzle Quest 2" width="500" height="250" class="size-full wp-image-3398" /></a><p class="wp-caption-text">Stuck in a rut, Puzzle Quest 2 fails to deliver anything new</p></div>
<p>The first Puzzle Quest was a devilish combo of classic RPG elements and the best of the puzzle world, resulting in an addictive blend that made many road trips, bank lines, and family gatherings a little more bearable. Puzzle Quest 2 introduces some new mechanics and a more robust campaign setting, but all the additions may be a little too light to convert any existing Puzzle Quest addicts.</p>
<p><span id="more-3318"></span><div id="attachment_3401" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/puzzlequest23.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/puzzlequest23-300x168.jpg" alt="Puzzle Quest 2" title="Puzzle Quest 2" width="300" height="168" class="size-medium wp-image-3401" /></a><p class="wp-caption-text">If this looks familiar, it should</p></div>At it&#8217;s heart Puzzle Quest 2 is still very much the same game as the original Puzzle Quest. Players still have a character that grows over the course of the campaign and combat is still resolved through a turn-based gem matching game. D3 clearly understood what made the first Puzzle Quest a hit, and kept all the necessary elements to keep the game feeling familiar.</p>
<p>It&#8217;s the additions though that make a sequel, and though Puzzle Quest 2 revels in more than a few new mechanics none of them enhance the experience to make things feel fresh. The biggest of these additions being an expanded world-exploring mechanic that let&#8217;s players travel a fully-animated world instead of simply navigating points on a map like it&#8217;s predecessor. The pacing may crawl at text-adventure speeds, but the animated backdrops and characters bring a liveliness to the world that wasn&#8217;t in the last game. </p>
<p><div id="attachment_3400" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/puzzlequest22.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/puzzlequest22-300x168.jpg" alt="Puzzle Quest 2" title="Puzzle Quest 2" width="300" height="168" class="size-medium wp-image-3400" /></a><p class="wp-caption-text">A more explorable worlds adds to the experience, but very little</p></div>This all sounds like brilliance on paper but players come to Puzzle Quest for the puzzle-combat, not to explore an expansive fantasy world. It doesn&#8217;t help that the fantasy elements are so terribly cliche. There&#8217;s orcs and elves and magic as expected but nothing sets it apart from every other fantasy setting in any other game, puzzle or otherwise. It all feels so bland where more effort could have been made to roll a gem-matching mythology in to the experience for a little uniqueness.</p>
<p>Puzzle Quest 2 also suffers from having to innovate on the innovative. The original combat mechanic was so well designed in the first game it&#8217;s clear nobody knew how to take the game to the next level without breaking format like 2009&#8217;s Puzzle Quest: Galactrix. The only noticeable addition is the inclusion of equipment, which allows players to store counters and deal damage without matching 3 skull-gems. It&#8217;s a nice way of balancing the combat for those unlucky few who just can&#8217;t catch a break with the gem drops, but for most it&#8217;s just an additional spell slot.</p>
<p><div id="attachment_3399" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/puzzlequest21.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/puzzlequest21-300x168.jpg" alt="Puzzle Quest 2" title="Puzzle Quest 2" width="300" height="168" class="size-medium wp-image-3399" /></a><p class="wp-caption-text">Combat animations add flair, but get stale quick</p></div>If the game had refined the combat a little more, maybe Puzzle Quest 2 would be a worthy successor, but unfortunately the biggest problems of the original have returned. A single turn can still cause a seemingly infinite number of cascading matches leaving some victories feeling disingenuous and some losses feeling like the computer cheated. It wasn&#8217;t a game breaker in the first Puzzle Quest, and it&#8217;s not a game breaker in the second but with 3 years to improve the game this is an issue that could have been resolved.</p>
<p>Puzzle Quest 2 is an okay successor to a great game. It&#8217;s not a bad place to start for those who&#8217;ve never played a Puzzle Quest game, but for those who&#8217;ve already tired of the first there&#8217;s not enough in the game to make it worth your time. As for those who are still playing Puzzle Quest, the sequel is alright if you want a change of scenery but not much else.</p>
<p><i>Puzzle Quest 2 was released on June 22 2010 for Nintendo DS and Xbox 360 via Xbox Live Arcade.</i></p>
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		<title>A Few Bands That Need A Rock Band Game</title>
		<link>http://www.generalgames.ca/?p=3375</link>
		<comments>http://www.generalgames.ca/?p=3375#comments</comments>
		<pubDate>Wed, 14 Jul 2010 07:03:06 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Rock Band]]></category>

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		<description><![CDATA[The Rock Band series has taken us from the legendary career of The Beatles to the modern metamorphosis of Green Day. Like them or not, band-specific games are here to stay and will continue to grow and evolve with the music-game genre. The only question that remains is who&#8217;s next to get their own title? [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3394" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3375"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/rockband.png" alt="Rock Band" title="Rock Band" width="500" height="250" class="size-full wp-image-3394" /></a><p class="wp-caption-text">There's a huge number of worthy bands, but these few might do well with their own game</p></div>
<p>The Rock Band series has taken us from the legendary career of The Beatles to the modern metamorphosis of Green Day. Like them or not, band-specific games are here to stay and will continue to grow and evolve with the music-game genre. The only question that remains is who&#8217;s next to get their own title? While we may not know for certain let&#8217;s examine a few contenders who are more than capable of delivering a solid Rock Band experience if given the chance.<br />
<span id="more-3375"></span><br />
<hr />
<b>The White Stripes: Rock Band</b></p>
<p><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/whitestripes.png"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/whitestripes-212x300.png" alt="The White Stripes: Rock Band" title="The White Stripes: Rock Band" width="212" height="300" class="alignright size-medium wp-image-3377" /></a>Combine a unique visual style with some of the most innovative and catchy tunes of the decade and you&#8217;ve got a recipe for success. Every album since their 1999 debut has been loaded with billboard topping hits, but there&#8217;s still plenty of fan-favourites that could flesh out a well-rounded playlist. Their 6 album history has enough breadth to carry a game without the aid of other artists, though a few Raconteurs tracks could easily be thrown in for good measure.</p>
<p>Performing at some pretty crazy venues, like their impromptu 2007 show in Nunavut, set dressings would be far different than the usual stage with pyrotechnics. Nevermind the fact Jack and Meg White are both extremely animated performers with an incredibly unique fashion sense, which would be fun to see digitized. In fact, the fact that they&#8217;re a duo is probably the only thing that could hold it back, considering Rock Band&#8217;s social aspect. Though, if 3 worked for Green Day I&#8217;m sure fans could forgive losing one more.</p>
<hr />
<p><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/gorillaz.png"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/gorillaz-212x300.png" alt="Gorillaz: Rock Band" title="Gorillaz: Rock Band" width="212" height="300" class="alignleft size-medium wp-image-3376" /></a><b>Gorillaz: Rock Band</b></p>
<p>They may not have the biggest catalogue to pull from, but the unique stylings of Murdoc, Russel, 2-D, and Noodle would provide a symphony unlike anything that&#8217;s hit the Rock Band stage thus far. The opportunity for the animators to present the game entirely in 2D cartoons would be a fresh change of pace from the pseudo-realistic 3D models that have gone relatively unchanged since Rock Band&#8217;s inception.</p>
<p>Because Gorillaz is a fictional band, the campaign is not required to follow a historical path. The game could follow along with their musical career, but of all the bands in this list this concept has the most room for exploration and growth. It would be interesting to see a unique fiction played out, or even recreations of the music videos. Regardless, if Harmonix could figure out a way to work a limited catalogue this could be a very worthwhile release.</p>
<hr />
<p><b>The Rolling Stones: Rock Band</b></p>
<p><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/rollingstones.png"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/rollingstones-212x300.png" alt="The Rolling Stones: Rock Band" title="The Rolling Stones: Rock Band" width="212" height="300" class="alignright size-medium wp-image-3385" /></a>If you&#8217;re going after the biggest of the big, it&#8217;s hard to get more influential than The Rolling Stones. With more hits than you can count, a fanbase that&#8217;s been following them since the dawn of time, and a legacy that spans generations it&#8217;s hard to say they haven&#8217;t earned it. The Rolling Stones are probably the only group that could match The Beatles: Rock Band in terms of mass market popularity with songs like &#8220;Ruby Tuesday&#8221; and &#8220;Satisfaction&#8221;</p>
<p>I don&#8217;t pity the developers who would have to condense The Rolling Stones&#8217; nearly 50-year career to a few playable venues and some carefully selected track lists. Taking another page from The Beatles: Rock Band, artistic vignettes would do very well to illustrate the group&#8217;s lengthy career and bring a fresh set of eyes to one of rock &#8216;n roll&#8217;s greatest. Add in a wealth of unlockable video footage and you&#8217;ve got a lot of the Stones to enjoy.</p>
<hr />
<p><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/ratm.png"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/ratm-212x300.png" alt="Rage Against The Machine: Rock Band" title="Rage Against The Machine: Rock Band" width="212" height="300" class="alignleft size-medium wp-image-3387" /></a><b>Rage Against the Machine: Rock Band</b></p>
<p>Another group with a powerful visual style, Rage Against the Machine is one of those bands that puts out such a strong thematic vibe not much more is needed to carry the experience. It does certainly help though that Tom Morello is an absolute mad scientist with his guitar, creating incredible aberrations of music. Throw in Zach De La Rocha&#8217;s powerful lyrics and you&#8217;ve got an electrically charged disc.</p>
<p>The only issue about revolving an entire game around the band is their lack of ESRB-friendly songs. With every Rock Band title being censored to fit a T for Teen rating it&#8217;s hard to say if the music would suffer from the cropping. While it&#8217;s unlikely (and illogical) that lyrics alone could warrant an M for Mature rating it&#8217;s safe to say Harmonix would have to develop a solution to deliver a RATM experience at full strength.</p>
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		<title>Transformers &#8211; War for Cybertron: Review</title>
		<link>http://www.generalgames.ca/?p=3313</link>
		<comments>http://www.generalgames.ca/?p=3313#comments</comments>
		<pubDate>Mon, 12 Jul 2010 05:09:18 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Transformers: War for Cybertron]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.generalgames.ca/?p=3313</guid>
		<description><![CDATA[When the first live-action Transformers movie burst on to the scene, it re-ignited a sheltered ember that would grow to a roaring fire of fanboyism. Out of the woodwork burst geeks in Autobot and Decepticon t-shirts, spouting epitaphs from the series and debating where Optimus Prime&#8217;s trailer goes when he transforms. Then something terrible happened, [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3368" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3313"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/transformersheader.png" alt="Transformers: War for Cybertron" title="Transformers: War for Cybertron" width="500" height="250" class="size-full wp-image-3368" /></a><p class="wp-caption-text">The greatest transformation; your perception of licenced games</p></div>
<p>When the first live-action Transformers movie burst on to the scene, it re-ignited a sheltered ember that would grow to a roaring fire of fanboyism. Out of the woodwork burst geeks in Autobot and Decepticon t-shirts, spouting epitaphs from the series and debating where Optimus Prime&#8217;s trailer goes when he transforms. Then something terrible happened, 2 really bad video games and an even worse film sequel came along and destroyed any hope the fans had for a true return of their beloved Transformers. Now, with the franchise about to fall back in to irrelevance High Moon Studios have come along and delivered a game that gives every Transformers fan something to get excited about.</p>
<p><span id="more-3313"></span><div id="attachment_3366" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/5231_01_0055_20091224-AK301.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/5231_01_0055_20091224-AK301-300x168.jpg" alt="Transformers: War for Cybertron" title="Transformers: War for Cybertron" width="300" height="168" class="size-medium wp-image-3366" /></a><p class="wp-caption-text">Characters are redesigned, but completely recognizable</p></div>When most studios start designing a licensed game like Transformers the game mechanics are usually based around a license-specific gimmick. In the case of the last two Transformers games it was a rather unfortunate emphasis on transforming back and forth between robot and car. It sound logical on paper, but in reality it leads to stilted gameplay that falls apart when players try and do anything else. Without focus on the mechanics that hold non-licensed games together you end up with an experience that always falls apart.</p>
<p>It&#8217;s obvious that during development High Moon was focused on building a good game first, and a good Transformers game second. Aiming is accurate, movement is well-paced, controls are simply laid out, and everything feels balanced. All the fundamentals of good game design have been covered, and that makes the game extremely comfortable to play. Transformers: War for Cybertron could be stripped of all it&#8217;s Transformers assets and still be a fun game to play, solid game mechanics are solid regardless of what things look like.</p>
<p>However, War for Cybertron works beyond the confines of licensed-game expectations. High Moon has paid an incredible amount of respect to the source material to deliver the ultimate Transformers fan experience. Everything from the audio cues to the detailed transforming animations are authentic to the original series and with Peter Cullen, and a few other G1 voice actors, performing their respective roles this is as close as anyone could get to recreating the magic of the cartoon.</p>
<p><div id="attachment_3367" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/Cybertron.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/Cybertron-300x168.jpg" alt="Transformers: War for Cybertron" title="Transformers: War for Cybertron" width="300" height="168" class="size-medium wp-image-3367" /></a><p class="wp-caption-text">The Transformers world has never felt more real</p></div>A few creative liberties have been taken with the character design, but nothing that will upset fans. It&#8217;s a modernization of the characters that is both grittier and fantastical. Silhouettes remain the same, so everyone is instantly recognizable, but the new coat of paint makes all the characters seem more relevant than if concept artists had done a direct translation of the original animations.</p>
<p>The single player campaign is a divided affair, letting players take part in both the Decepticon, then Autobot sides of the conflict. Structuring the storyline in this way gives players a chance to revel in the unhindered evil powers of Megatron while still swinging in for a hero&#8217;s victory with Optimus Prime at the end of the game. Characters like Sideswipe and Breakdown are also available, but won&#8217;t see much play outside the game&#8217;s co-op campaign; no one wants to be the kid playing with bottom-of-the-box toys if they don&#8217;t have to.</p>
<p>The story follows Megatron on his quest to erradicate the free-thinking Autobots from Cybertron by infusing &#8216;dark energon&#8217; in the core of the planet. Optimus and co. embark on a quest to stop him and as expected hit a few snags on the way. The plot carries a surprisingly environmental message considering every living thing in the game is made of metal. Cybertron is imbued with a Gaia-like essence and there&#8217;s plenty of juxtaposition to our current global condition for those who want to read too deeply in to a game about fighting robots.</p>
<p><div id="attachment_3365" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/5231_01_0021_20100520-K2OO1.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/5231_01_0021_20100520-K2OO1-300x168.jpg" alt="Transformers: War for Cybertron" title="Transformers: War for Cybertron" width="300" height="168" class="size-medium wp-image-3365" /></a><p class="wp-caption-text">Interesting class elements work well online</p></div>Levels are well paced, providing equal opportunity to experience the variety of gameplay the different weapons produce. There&#8217;s long-range maps for sniping, swarmy-CQC levels for shotguns, and even a few fun aerial levels to break up all the running and gunning. The game does revel in vehicle-focused levels a bit too much in the Autobot campaign, but it wouldn&#8217;t really be Transformers without some driving sequences. Overall the game covers all it&#8217;s bases and provides a well rounded campaign that&#8217;s only slightly shorter than the modern average.</p>
<p>Where the campaign really shines is during the boss battles which pit the player against Transformers more than 5x their size. Whether the pattern-based gameplay is an intentional tip of the hat to 80&#8217;s-era gaming or by-the-book game design it calls back memories of the games fans would be playing during the heyday of their Transformers hysteria. Taking down one of the big enemies is triumphant with the moments leading to the fight baited with equal parts anticipation and trepidation.</p>
<p>The online multiplayer is a worthwhile experience that won&#8217;t call everyone back, but will have an audience that returns time and again. The modes are a medley of the typical deathmatch and capture the flag varients, but a class-based structure combined with transforming elements provide a unique spin on an otherwise unoriginal attachment. It&#8217;s worth playing if you have the game, but the multiplayer is not a reason to go out and buy Transformers: War for Cybertron.</p>
<p>Transformers: War for Cybertron is a good game. It&#8217;s not perfect, but for the fans who&#8217;ve been abused through the past 2 cash-ins a little roughness around the edges can be tolerated for an game with as much heart as War for Cybertron. Development was clearly focused  around building a solid set of mechanics that any player could enjoy, but ultimately this is a game best served to fans. Those who don&#8217;t &#8216;get&#8217; Transformers will see a slightly better than average action/shooter, but for those with &#8220;The Touch&#8221; this is the game you&#8217;ve been waiting for.</p>
<p><i>Transformers: War for Cybertron was released on June 22 2010 for Xbox 360, PC, and Playstation 3.</i></p>
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		<title>Green Day &#8211; Rock Band: Review</title>
		<link>http://www.generalgames.ca/?p=3136</link>
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		<pubDate>Mon, 05 Jul 2010 06:43:16 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Green Day: Rock Band]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox]]></category>

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		<description><![CDATA[Love them or hate them, Green Day is one of the few bands of the 90&#8217;s who remain as successful today as their original breakout. Re-imagining themselves from the punk rock trio that released hits like Welcome to Paradise and Basket Case to the modern, thematically charged artists behind narrative albums like American Idiot and [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3339" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3136"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/greendayrockbandheader.png" alt="Green Day: Rock Band" title="Green Day: Rock Band" width="500" height="250" class="size-full wp-image-3339" /></a><p class="wp-caption-text">The Beatles are a tough act to follow, but Green Day steps up and delivers a solid performance</p></div>
<p>Love them or hate them, Green Day is one of the few bands of the 90&#8217;s who remain as successful today as their original breakout. Re-imagining themselves from the punk rock trio that released hits like <i>Welcome to Paradise</i> and <i>Basket Case</i> to the modern, thematically charged artists behind narrative albums like <i>American Idiot</i> and <i>21st Century Breakdown</i> Green Day has catered to a current audience across 2 decades. Now with more people experiencing their music through games, Green Day are once more adapting for the masses with the release of Green Day: Rock Band.</p>
<p><span id="more-3136"></span><div id="attachment_3335" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/greendayrockband2.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/greendayrockband2-300x168.jpg" alt="Green Day: Rock Band" title="Green Day: Rock Band" width="300" height="168" class="size-medium wp-image-3335" /></a><p class="wp-caption-text">Green Day: Rock Band is first and foremost a fan's game</p></div>It seems ridiculous to state, but the obvious must be said; if you absolutely hate Green Day this game is not for you, if you absolutely love Green Day this is a must-play. With that out of the way it&#8217;s safe to assume that a majority of people interested in the game will fall somewhere on the dividing line between the two extremes. It&#8217;s a unique problem that Green Day: Rock Band faces that The Beatles: Rock Band never encountered; unlike The Beatles not everyone automatically loves Green Day.</p>
<p>To make matters worse, Green Day&#8217;s already got a rather fractured audience with a majority of fans pledging allegiance to either their earlier or later works. Harmonix made the wise choice to include Green Day&#8217;s 3 best albums in their entirety while only selecting the best of their lesser albums rather than throwing every song the band&#8217;s ever made at players. Combine that with 3 separate campaign segments (all available to play from the start) that highlight the band&#8217;s major formative periods and you&#8217;ve got a structure that gives players access to the content they want without losing the reward of progress.</p>
<p><div id="attachment_3337" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/greendayrockband4.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/greendayrockband4-300x168.jpg" alt="Green Day: Rock Band" title="Green Day: Rock Band" width="300" height="168" class="size-medium wp-image-3337" /></a><p class="wp-caption-text">Career mode gives snapshots of the band's varied history</p></div>Whether you&#8217;re an old fan, a new fan or someone who just has a passing interest in the band&#8217;s hits, the set lists are structured in a fashion that gets you to the Green Day songs you love instantly. Because of this the game is much less a history lesson on the band and more of an exploration of what Green Day is all about. There are no artistic vignette interludes and the track list is only faintly chronological, but for a band who&#8217;s still considered current it&#8217;s probably for the best. Green Day: Rock Band doesn&#8217;t waste time telling the story of Billie, Mike and Tré but through the true-to-life animations and stage dressings you feel the band just as much.</p>
<p>Unlockable photos are accessed by completing and 5-starring songs as expected, while videos are earned through completing new challenge setlists. Unlike previous band-specific games the additional content is mostly live performances, which really adds value to the disc and enhances the Green Day experience. There are a fair share of interviews to be accessed as well, but it&#8217;s obvious Harmonix felt it was important to give the player a sense of what Green Day is like on stage.</p>
<p><div id="attachment_3334" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/greendayrockband1.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/greendayrockband1-300x168.jpg" alt="Green Day: Rock Band" title="Green Day: Rock Band" width="300" height="168" class="size-medium wp-image-3334" /></a><p class="wp-caption-text">Venues cover Green Day's change in visual styles well</p></div>Green Day: Rock Band is surprisingly the first band-specific game to deliver an entire album. In fact, if you include the 6 DLC songs available online or in the special Green Day: Rock Band Plus edition there are a total of 3 full albums to be had. <i>Dookie</i>, <i>American Idiot</i>, and (DLC provided) <i>21st Century Breakdown</i> appear in their entirety and work rather well considering the latter two are intended to be played as a narrative whole and Dookie is laden with most of the band&#8217;s most popular tracks. It&#8217;s a credit to the band&#8217;s songwriting ability that marathon play sessions don&#8217;t dip too often and feel like a cohesive whole.</p>
<p>The overall presentation does suffer from some heightened expectations after The Beatles: Rock Band&#8217;s phenomenal dreamscape sequences. With only 3 stages to play on and only minor virtual pyrotechnics to differentiate tracks visually one could question why Harmonix didn&#8217;t just release a giant Green Day track pack for existing Rock Band games. Thankfully the game does enable you to export all the songs to your hard drive and play them in Rock Band 1 and 2, as well as Lego: Rock Band for a change of scenery. There is a small export fee for those with the standard edition, but the price is well worth it for the ability to add almost 50 songs to your library.</p>
<p><div id="attachment_3356" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/greendayrockband31.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/greendayrockband31-300x168.jpg" alt="Green Day: Rock Band" title="Green Day: Rock Band" width="300" height="168" class="size-medium wp-image-3356" /></a><p class="wp-caption-text">Animators capture Tré Cool's mischevous on-stage antics well</p></div>It&#8217;s unclear whether it&#8217;s because of the aforementioned kid-friendly Lego expansion or to haggle the game down to it&#8217;s T for Teen rating, but all of the game&#8217;s curse words have been cut. It&#8217;s not a big deal for a majority of the band&#8217;s later repertoire, but it absolutely takes a lot of the bite out of the earlier music. Billie&#8217;s rage-out-of-boredom vibe in <i>Longview</i> just doesn&#8217;t feel as genuine when he can&#8217;t say &#8216;fuck&#8217; and &#8217;shit&#8217;.</p>
<p>Green Day: Rock Band is the baby bear to Harmonix&#8217; Goldilocks tale. It fits nicely between the locked-down but immaculately produced content of The Beatles: Rock Band and the bare bones but accessible AC/DC Live: Rock Band track pack. There&#8217;s a level of polish and exploration to the experience that puts it head and shoulders above a plain old DLC release, but doesn&#8217;t get caught up in trying to be it&#8217;s own thing. There&#8217;s still a reason Harmonix puts Green Day ahead of Rock Band in the title, but in this more than any previous release the two entities live in greater harmony. If you have a passing interest in Green Day or just want some new songs to play for your existing games Green Day: Rock Band is well worth a look, the only people who won&#8217;t find value are those who take issue with the music.</p>
<p><i>Green Day: Rock Band was released on June 8 2010 for Xbox 360, Playstation 3, and Nintendo Wii.</i></p>
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		<title>Toy Story 3 &#8211; The Video Game: Review</title>
		<link>http://www.generalgames.ca/?p=3221</link>
		<comments>http://www.generalgames.ca/?p=3221#comments</comments>
		<pubDate>Sun, 04 Jul 2010 16:36:56 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Toy Story 3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox]]></category>

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		<description><![CDATA[Making a good kids&#8217; game is hard. By the time your skills are refined enough to deliver a solid experience you&#8217;re out of touch with your audience. It&#8217;s a strange crux to face, but the folks at Avalanche software stared it down and delivered a very solid experience for the minors. Toy Story 3: The [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3322" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3221"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/toystory3header.png" alt="Toy Story 3: The Video Game" title="Toy Story 3: The Video Game" width="500" height="250" class="size-full wp-image-3322" /></a><p class="wp-caption-text">Toy Story 3 delivers gameplay that lasts to infinity, and beyond</p></div>
<p>Making a good kids&#8217; game is hard. By the time your skills are refined enough to deliver a solid experience you&#8217;re out of touch with your audience. It&#8217;s a strange crux to face, but the folks at Avalanche software stared it down and delivered a very solid experience for the minors. Toy Story 3: The Video Game straddles the line between story-driven and purely experiential gameplay to offer the best of both worlds for kids who want a lot from their games.</p>
<p><span id="more-3221"></span><div id="attachment_3324" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/toystory32.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/toystory32-300x168.jpg" alt="Toy Story 3: The Video Game" title="Toy Story 3: The Video Game" width="300" height="168" class="size-medium wp-image-3324" /></a><p class="wp-caption-text">Toy Box mode offers a lot of things to collect</p></div>For most kids whatever the one game you get for your birthday or Christmas will have to last you a very long time. That&#8217;s why longevity is the key to delivering a solid title for youngsters. Avalanche Studios understands this concept and delivers an infinitely re-playable experience that is long, but not just for the sake of it.</p>
<p>Toy Story 3&#8217;s open-world Toy Box mode is as close to an offline MMO as you&#8217;ll find in a kids&#8217; game. Players are given absolute freedom to explore a large western setting (straight out of Andy&#8217;s imagination) and are given plenty of things to do while in the Toy Story world. There are missions to collect and complete, buildings to customize and mini-games to be conquered but the pacing is left entirely to the player allowing them to enjoy the bits they like and ignore the bits they don&#8217;t. The result is a free flowing experience that gives players absolute control of their world in the best way possible.</p>
<p><div id="attachment_3323" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/toystory31.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/toystory31-300x166.jpg" alt="Toy Story 3: The Video Game" title="Toy Story 3: The Video Game" width="300" height="166" class="size-medium wp-image-3323" /></a><p class="wp-caption-text">All the major characters make an appearance</p></div>This has all been done before of course, but where Toy Story 3 takes things one step farther is in providing real incentive for players to push themselves to succeed. Brief commercials for in-game unlockables play to remind players that there&#8217;s something cooler waiting for them, and players are always able to see a list of what they could be enjoying. The wait for reward is further accentuated by a small cart that physically drags the items in to town for the player rather than having the prize simply appear before them. It&#8217;s a clever process that breeds anticipation of the best kind and accentuates the joy of earning something new to play with.</p>
<p>Self-governance metagame aside, the Toy Box missions are simple enough to complete but fun enough to draw players back. They provide just the right amount of challenge for young people who want to do it all and there are enough collectibles to give developing minds a hoarding complex. Combine that with the fun and creativity that comes with the mass customization available in the game and you&#8217;ve got a winning experience.</p>
<p><div id="attachment_3325" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/toystory33.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/toystory33-300x166.jpg" alt="Toy Story 3: The Video Game" title="Toy Story 3: The Video Game" width="300" height="166" class="size-medium wp-image-3325" /></a><p class="wp-caption-text">Campaign follows all the movie's high points</p></div>If the Toy Story 3: The Video Game had shipped with just the Toy Box mode it would be a quality game, if disjointed from the actual story of the movie. For all the characters, music and art that matches the film, Toy Box mode doesn&#8217;t do much to capture the essence of the film as well as a straight-forward campaign would. Amazingly, Avalanche Studios found time to include an 8-mission story mode that loosely follows the events of the film.</p>
<p>Campaign mode doesn&#8217;t follow the story 1:1, it adds in a few extra fantasy levels and skims a lot of the story. This means that in the unlikely event players are playing the game before seeing the movie very little will be spoiled. The missions are a mix of traditional action-platforming with slight puzzle-solving and a few open-space instances to explore and conquer. It&#8217;s a short experience, lasting only 2.5 &#8211; 3 hours total but it packs in a surprising level of polish for a licensed game.</p>
<p><div id="attachment_3326" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/07/toystory34.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/07/toystory34-300x166.jpg" alt="Toy Story 3: The Video Game" title="Toy Story 3: The Video Game" width="300" height="166" class="size-medium wp-image-3326" /></a><p class="wp-caption-text">Campaign mode's best levels are inspired by great games</p></div>Many of the levels take direct inspiration from some of 2009&#8217;s most popular titles; the opening sequence is a lot like Uncharted 2&#8217;s train level without all the guns, and there&#8217;s a vertical platforming stage that was clearly influenced by &#8216;Splosion Man. Woody, Buzz, and Jessie play an homage to The Lost Vikings in a few stages with character-swapping gameplay, while the Buzz-only levels are a throwback to Rebel Assault. Avalanche even found a way to take the best parts of the recent Sonic games and work them in to a rail-riding level that tests players&#8217; muscle memory. It&#8217;s all very subtle, but letting good game mechanics of yore influence the overall design results in a campaign that&#8217;s as fun as it is varied.</p>
<p>The only thing really holding the game back from being truly fantastic is it&#8217;s controls, particularly in the combat portions. The characters can all throw Pixar balls at enemies, but targeting and trajectory are so loose that it can cause some serious frustration. There&#8217;s also a lot of objectives within the open-space instance levels that use repeat mechanics from the Toy Box mode that just aren&#8217;t as fun when you&#8217;re not working towards a reward.</p>
<p>Toy Story 3: The Video Game is a surprising success. Any 10 year-old with a fascination with the flick will get an experience that not only brings all the characters to life, but provides a lot of fun in the process. The single player campaign is a little short and has it&#8217;s ups and downs, but the Toy Box experience is infinitely re-playable with much fun to be had. Older gamers might get some joy out of the game on a purely mechanical level, but only if they can forgive some mechanical weakness. However, Toy Story 3: The Video Game is a must-play for young people who love games and love Toy Story 3.</p>
<p><i>Toy Story 3: The Video Game was released on June 15 2010 for Xbox 360, Playstation 3, Playstation Portable, Nintendo Wii, and Nintendo DS.</i></p>
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		<title>Risk &#8211; Factions: Review</title>
		<link>http://www.generalgames.ca/?p=3302</link>
		<comments>http://www.generalgames.ca/?p=3302#comments</comments>
		<pubDate>Fri, 25 Jun 2010 04:20:26 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Risk: Factions]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox]]></category>

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		<description><![CDATA[The Xbox Live Arcade has been host to a plethora of board game adaptations by this point, but the king of all war games has been sadly absent. Come and go are the classic compilations and German fan favourites, but Risk has been nowhere in sight. However, Hasbro has finally seen fit to release an [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3307" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3302"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/riskheader.png" alt="Risk: Factions" title="Risk: Factions" width="500" height="250" class="size-full wp-image-3307" /></a><p class="wp-caption-text">There's nothing that brings friends closer than a little world domination</p></div>
<p>The Xbox Live Arcade has been host to a plethora of board game adaptations by this point, but the king of all war games has been sadly absent. Come and go are the classic compilations and German fan favourites, but Risk has been nowhere in sight. However, Hasbro has finally seen fit to release an online adaptation of La Conquête du Monde with an updated rule set for fast online play. For those that have been waiting, this is now your day.</p>
<p><span id="more-3302"></span><div id="attachment_3303" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/risk1.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/risk1-300x168.jpg" alt="Risk: Factions" title="Risk: Factions" width="300" height="168" class="size-medium wp-image-3303" /></a><p class="wp-caption-text">The cartoon vignettes are funny and well composed</p></div>For those who&#8217;ve never played the tabletop version of Risk, it&#8217;s a game of world conquest. Players position themselves around territories on the world map and take turns getting frustrated at their terrible die rolls. The game ends when one player controls the entire globe or some petty compromise is made because the game has gone on for 5 and a half hours. It&#8217;s a trying experience and definitely not the easiest to play, despite the simplicity of it&#8217;s rules. Yet, those who play it always love it.</p>
<p>Risk: Factions offers up a 1:1 digital remake of the classic game, completely in-tact. For those that want the classic experience you&#8217;ll get it, so it&#8217;s safe to pack up the board and enjoy your squabbles for Asia online. You may miss the feeling of dice in your hands, but with the game keeping track of troops etc. (plus the removal of cheating) the game is marginally easier to play.</p>
<p><div id="attachment_3304" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/risk2.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/risk2-300x168.jpg" alt="Risk: Factions" title="Risk: Factions" width="300" height="168" class="size-medium wp-image-3304" /></a><p class="wp-caption-text">Combat is illustrated most gloriously</p></div>While the classic experience is fine and dandy it wouldn&#8217;t be worth the subtitle if Risk: Factions didn&#8217;t add anything new to the experience. In Faction mode players can enjoy some rather interestingly designed new maps as well as special perks earned by completing objectives or capturing particular placements on said map. The additions range from extra dice for attacking to the ability to completely take over a remote territory. Core gameplay gets quite a shakeup with these new mechanics and it makes for some rather interesting moments in the game. Players won&#8217;t always fight over what you think they will and it provides more ways to gain an edge in combat, keeping things fresh each play.</p>
<p>The single-player campaign is very short, a 5-level affair that has players taking the role of army commander for various fictional forces. If you&#8217;ve ever pretended those little black X&#8217;s on the board were robots or zombies, this is the game for you as both are playable races in the game. With each army themed, Stainless Games (Duels of the Planeswalkers), has seen fit to throw in a little visual splendor when attacks are issued pitting cartoon characters against one another in cute, if too long, animations.</p>
<p><div id="attachment_3306" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/risk4.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/risk4-300x168.jpg" alt="Risk: Factions" title="Risk: Factions" width="300" height="168" class="size-medium wp-image-3306" /></a><p class="wp-caption-text">On-board hazzards like volcanoes shake things up</p></div>Battle isn&#8217;t the only place the animations show up. The artists at Powerhouse Animation have crafted some surprisingly funny scenes to give context to the conflicts. The Texas based studio, who&#8217;s previous works include the Penny Arcade games and Kevin Smith&#8217;s Clerks: The Animated Series, breathe personality in to the game with the assistance of an all-Tim Babado (Halo&#8217;s 343 Guilty Spark) vocal cast. There&#8217;s a charm to the insanity of zombie/robot/yeti cartoons that most will love, but anyone expecting a traditional nation-based tale of power should lose their expectations.</p>
<p>Risk wouldn&#8217;t be Risk without a solid multiplayer setup and Risk: Factions delivers. Offering players the option between online or same-screen play. Matchmaking is helpful, pairing players of like-skill but online matches (like real life) often don&#8217;t reach a glorious conclusion with players either quitting or disconnecting partway through the match. This is absolutely a game that benefits from party play with friends as the matchmaking experience doesn&#8217;t really hold the same diplomatic metagame Risk is known for.</p>
<p><div id="attachment_3305" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/risk3.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/risk3-300x159.jpg" alt="Risk: Factions" title="Risk: Factions" width="300" height="159" class="size-medium wp-image-3305" /></a><p class="wp-caption-text">Now the infection can go world-wide</p></div>The experience is pretty much a flawless delivery on expectations, but that doesn&#8217;t mean it&#8217;s a perfect game. There are certain elements to playing Risk that just can&#8217;t be replicated in the online experience. Risk: Factions is a great strategy game to play by yourself or those friends who live far away. However, the time commitment required to play a full game is made all the more strenuous when you&#8217;re staring at a screen for hours on end. There are options to hasten gameplay, but for some cropping the experience is not an option and for those people the board game is still the best option.</p>
<p>Risk: Factions is a very well produced adaptation of the world&#8217;s best global conquest game. It may have gone down a somewhat bizarre route with the fantasy elements, but the cartoons are enjoyable and the theme doesn&#8217;t detract from the mechanics. The experience playing this title will range from person to person greatly. Risk: Factions is for people who like Risk, but don&#8217;t have the time or energy to commit to an entire evening of the game. For those who play Risk as a serious game will probably find the interface more hindering than helpful, but for most casual fans the options for quick matches will probably deliver their first complete game.</p>
<p><i>Risk: Factions was released on June 23 2010 for Xbox 360 via Xbox Live Arcade.</i></p>
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		<title>Blur: Review</title>
		<link>http://www.generalgames.ca/?p=3133</link>
		<comments>http://www.generalgames.ca/?p=3133#comments</comments>
		<pubDate>Thu, 24 Jun 2010 17:45:16 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Blur]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Xbox]]></category>

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		<description><![CDATA[Fast cars and projectiles have gone together since a particular plumber figured out a turtle shell to the back of the head really hurts. Since the racing-combat genre&#8217;s inception there have been plenty of attempts to mature the gameplay, but the over-the-top nature of cars racing to the death has always felt a little juvenile. [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3291" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3133"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/blurheader.png" alt="Blur" title="Blur" width="500" height="250" class="size-full wp-image-3291" /></a><p class="wp-caption-text">Like that cute chick from summer camp, Blur matures racing-combat to a beautiful conclusion</p></div>
<p>Fast cars and projectiles have gone together since a particular plumber figured out a turtle shell to the back of the head really hurts. Since the racing-combat genre&#8217;s inception there have been plenty of attempts to mature the gameplay, but the over-the-top nature of cars racing to the death has always felt a little juvenile. Through it&#8217;s visual design Blur brings a surprising elegance to motorized mayhem and delivers an experience that&#8217;s equal parts fine-tuned street racing and destroy-em-all destruction.</p>
<p><span id="more-3133"></span><div id="attachment_3288" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/blur1.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/blur1-300x168.jpg" alt="Blur" title="Blur" width="300" height="168" class="size-medium wp-image-3288" /></a><p class="wp-caption-text">Splashes of light are more appealing than traditional weapons</p></div>Getting behind the wheel of Blur players will be faced down with an all-to-familiar scene; a row of glamorous cars line up for a blitz to the finish, a countdown ensues and they&#8217;re off. There&#8217;s nothing special at all about the game before players hit their first power-up. Bizarre has done a good job of replicating the level of sheen and realism found in their Project Gotham games, but apart from a few luminous effects both the environments and the vehicles are a little run of the mill despite their high level of polish.</p>
<p>However, the game picks up considerably once players get in to the meat of the races. Battling it out with a variety of power-ups and overtaking one another in a duel for first place is what this game is about. Visually the power-ups are very refined, instead of giant canons or miniguns the vehicles just spit out coloured pulses. It&#8217;s a very appealing way of handling the look of the mechanics, where many other games falter.</p>
<p><div id="attachment_3289" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/blur2.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/blur2-300x168.jpg" alt="Blur" title="Blur" width="300" height="168" class="size-medium wp-image-3289" /></a><p class="wp-caption-text">Online can get a little over-crowded with 20 players</p></div>Though, the power-ups aren&#8217;t just for show, they add a ton of versatility to the game. Most pick-ups can be used defensively or offensively thanks to the alternate fire option, often playing on reverse concepts of genre staples. Boosts for example can be used to slow nearby enemies down, rather than speed you up. It&#8217;s inventive and adds more to the metagame which will keep players who find regular racing dull a little more interested.</p>
<p>Leveling your profile is what you&#8217;d expect it would be; race, win and earn. There&#8217;s not a lot to the formula, and because of that it can feel a little dry. As players earn fans (read XP) they&#8217;ll get access to increasingly more powerful cars, which are necessary to beat the increasingly difficult races. It&#8217;s been done a billion times before in every genre and it works fine, but it would have been nice to see something a little more unique from a game that&#8217;s trying to break the mold.</p>
<p><div id="attachment_3290" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/blur3.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/blur3-300x168.jpg" alt="Blur" title="Blur" width="300" height="168" class="size-medium wp-image-3290" /></a><p class="wp-caption-text">Splt-Screen co-op is a necessary inclusion for this genre</p></div>What Blur really excels at is the technicality of it&#8217;s car combat. Unlike a majority of other weaponized-racers it never feels random if you&#8217;ve won or lost, the AI doesn&#8217;t suddenly snap to the front on a whim and unleashing a barrage of lucky power-ups won&#8217;t guarantee victory. There&#8217;s a learning curve to winning for sure, but those wins will feel earned as you play through the campaign because there are no cheap victories here.</p>
<p>The online space however is a very different story. With multiplayer matches up to 20 players things can get a little too chaotic with implements flying in all directions. Cars constantly fight for shoulder room, which sounds great in a game like this, but ultimately feels crowded and over-blown. Players do have the option to scale their matches down to a more manageable number, but for those who walk in via quick matching will have a less than stellar online experience.</p>
<p>Blur is a game caught between two worlds. On one hand it wants to deliver a very compelling Mariokart-esque experience, and on the other it revels in photorealism and the technicality of racing. However, despite mastering the mashup both mechanically and visually there still feels like something&#8217;s lacking. The game is refined, but refinement on a stock concept is like eating the world&#8217;s best crafted cracker; it&#8217;s the best cracker you&#8217;ve ever had, but it&#8217;s still just a cracker. If you&#8217;re a genre fan, Blur is definitely worth checking out if you can temper expectations. Most will have fun with the game, but it&#8217;s unlikely this will become your raison d&#8217;être.</p>
<p><i>Blur was released on May 25 2010 for Xbox 360, PC and Playstation 3.</i></p>
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		<title>Snoopy Flying Ace: Contest Winners</title>
		<link>http://www.generalgames.ca/?p=3275</link>
		<comments>http://www.generalgames.ca/?p=3275#comments</comments>
		<pubDate>Thu, 24 Jun 2010 12:55:42 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[Snoopy Flying Ace]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox]]></category>

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		<description><![CDATA[Testing your historic knowledge has been fun. We&#8217;ve had a bunch of really funny answers for who Snoopy could battle through history.
Unfortunately we can&#8217;t all be winners in life so our randomly selected duo are Rum Geoff and Xiantayne. Congratulations to both of you and keep an eye on your inboxes, a beagle will be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.generalgames.ca/?attachment_id=3276" rel="attachment wp-att-3276"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/baron-150x127.png" alt="Snoopy Flying Ace" title="Snoopy Flying Ace" width="150" height="127" class="alignleft size-thumbnail wp-image-3276" /></a>Testing your historic knowledge has been fun. We&#8217;ve had a bunch of really funny answers for who Snoopy could battle through history.</p>
<p>Unfortunately we can&#8217;t all be winners in life so our randomly selected duo are <b>Rum Geoff</b> and <b>Xiantayne</b>. Congratulations to both of you and keep an eye on your inboxes, a beagle will be landing soon. As for the rest of you, keep your eye on the front page as we&#8217;ll be having plenty more contests in the near future.</p>
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		<title>ModNation Racers: Review</title>
		<link>http://www.generalgames.ca/?p=3134</link>
		<comments>http://www.generalgames.ca/?p=3134#comments</comments>
		<pubDate>Mon, 21 Jun 2010 19:13:45 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[ModNation Racers]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://www.generalgames.ca/?p=3134</guid>
		<description><![CDATA[There&#8217;s an interesting logic one could use when explaining ModNation Racers; It&#8217;s a kart-racing game that controls at least as good as the best of the genre, but also brings with it a wealth of customization tools that lets players recreate any track, character or vehicle from any other game. The only logical conclusion is [...]]]></description>
			<content:encoded><![CDATA[<p><div id="attachment_3266" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3134"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/modnationheader.png" alt="ModNation Racers" title="ModNation Racers" width="500" height="250" class="size-full wp-image-3266" /></a><p class="wp-caption-text">Canadian developer United Front Games puts a personal spin on the kart-racing genre</p></div><br />
There&#8217;s an interesting logic one could use when explaining ModNation Racers; It&#8217;s a kart-racing game that controls at least as good as the best of the genre, but also brings with it a wealth of customization tools that lets players recreate any track, character or vehicle from any other game. The only logical conclusion is that ModNation Racers is the best kart-racing game ever made, packing more features and options than anything the genre has seen before.</p>
<p><span id="more-3134"></span><div id="attachment_3264" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/modnation4.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/modnation4-300x168.jpg" alt="ModNation Racers" title="ModNation Racers" width="300" height="168" class="size-medium wp-image-3264" /></a><p class="wp-caption-text">Character customization is detailed and refined</p></div>First and foremost this is a game that revels in it&#8217;s ability to let players customize their experience to their heart&#8217;s content. Between fully customizable characters, cars and tracks creative players will have no shortage of options to choose from as they literally build the game for themselves piece by piece.</p>
<p>Building tracks is very easy, almost as easy as just driving. The track creation tool provides a lot of options for players who want to manually edit every bank and bridge, but it&#8217;s simple enough to create a basic track literally within minutes. The game does a fantastic job of letting the player control every aspect but provides a much simpler experience with an auto-populate tool that decorates and places items all over the track. There&#8217;s an incredible depth to the process and players who put the effort in will ultimately be rewarded with more dynamic tracks, but those without the time or care to do so still have options for creating great content.</p>
<p>The character creation process is very simple, but completely freeing. Players are presented with a blank slate in the form of a basal white vinyl doll (similar to the <a href="http://www.kidrobot.com/Toys/DoItYourselfToys/">Kid Robot</a> figurines) and add clothing, accessories and 2D &#8217;stickers&#8217; on top to make it their own. Unlike other customization-focused games the process is not an exact science, there&#8217;s no viewable X/Y-axis coordinates or any measurable level of precision which means players will have to rely much more on their eye than theory to make something look good.</p>
<p><div id="attachment_3265" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/modnation5.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/modnation5-300x168.jpg" alt="ModNation Racers" title="ModNation Racers" width="300" height="168" class="size-medium wp-image-3265" /></a><p class="wp-caption-text">Track editing can get very detailed</p></div>However, despite the lack of technical proficiency the editor provides it does not diminish the quality of the works produced. The ModNation Racers community has already built countless characters and vehicles for other players to download and the most popular ones are incredibly detailed. Browsing through the downloadable shop you&#8217;ll find a ridiculous number of copyright-infringing designs, ranging from 80&#8217;s cartoon characters to other games&#8217; heroes. There are occasionally a few unique creations to choose from, but every creation within the visible leaderboards are clearly inspired by other works.</p>
<p>The same is mostly true for track creation, a majority of top creations are heavily inspired by the courses from other games. It&#8217;s very impressive to see the level of accuracy these are designed with, but at the same time disheartening to know that the best the top of the community can produce are replications of greater designs. It&#8217;s still a great way of getting lots of good tracks in to the game, which shouldn&#8217;t be discounted, but considering the immensely powerful tools put at players&#8217; disposal it would be nice to see more unique content.</p>
<p><div id="attachment_3262" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/modnation2.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/modnation2-300x168.jpg" alt="ModNation Racers" title="ModNation Racers" width="300" height="168" class="size-medium wp-image-3262" /></a><p class="wp-caption-text">Destroying your enemies with traps is satisfying</p></div>While it&#8217;s a very large component to the game, it&#8217;s not fair to say that ModNation Racers is nothing but custom content. There are plenty of choices for those of us who lack the inventive spark or the patience to follow through on a vision. The single-player campaign offers a robust and surprisingly lengthy experience across over 2 dozen maps, each with their own unique twisted course. The tracks are well designed and the AI always seems to float at the right difficulty by matching player skill dynamically. ModNation doesn&#8217;t hand wins over easy, but it doesn&#8217;t make you wrestle for them.</p>
<p>What makes the campaign more fun than most kart-racers is the inclusion of additional objectives within each race. Be it collecting enough drift points or finding all the jumps within your 3 laps every track comes with 2 additional mini-missions to complete while you try and come in first. Completing these unlocks additional items to customize your character and vehicle with and provides you with an opportunity to duel one of the pre-created characters to add them to your collection. It&#8217;s not a huge incentive to go out of your way while racing, but it&#8217;s more than most offer and the additional gameplay keeps the game from getting dull.</p>
<p><div id="attachment_3263" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/modnation3.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/modnation3-300x168.jpg" alt="ModNation Racers" title="ModNation Racers" width="300" height="168" class="size-medium wp-image-3263" /></a><p class="wp-caption-text">Solid drift mechanics keep the game from stagnating</p></div>All of this is grand, but it would be nothing if ModNation Racers didn&#8217;t handle as well as it does. For a kart-racer there&#8217;s a surprising level of tightness to the actual controls as well as the gameplay mechanics. If you&#8217;ve played any other game in the genre, you already understand the basics of how things work, but where most would be satisfied to leave things as-is United Front Games went a step farther and added some true innovations that capitalize on genre staples.</p>
<p>One of the biggest additions, but simplest executions, is the inclusion of a shield. Players can activate it any time, provided they have sufficient boost and it protects them from whatever implements come flying their way. It&#8217;s an easy solve to the problem of cheap-feeling homing attacks and simultaneously adds a greater level of skill and balance to the game. Players in the lead also receive a small boon thanks to United Front&#8217;s clever design. Any weapon can be turned in to a mine, giving players in front of the pack an opportunity to do something rather than just waiting for their opponents to catch up or kill them.</p>
<p>ModNation Racers may not seem it, but it&#8217;s controls are deftly simple yet hard to master. The controller layout is in such a way that only experienced players will be able to wrap their fingers around the controller to simultaneously boost, shield and drift which makes maximum performance a skill earned.</p>
<p><div id="attachment_3261" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/modnation1.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/modnation1-300x168.jpg" alt="ModNation Racers" title="ModNation Racers" width="300" height="168" class="size-medium wp-image-3261" /></a><p class="wp-caption-text">Look mom, I can fly!</p></div>While the game is a knockout visually and mechanically, technically it suffers a little bit. The game relies heavily on being connected to the PSN and is plagued with server issues. It&#8217;s a simple interface for inviting and joining friends, but it&#8217;s possible to spend an hour just trying to get your party together with all the timeouts and disconnects. It&#8217;s frustrating and shouldn&#8217;t exist in a game so focused on multiplayer.</p>
<p>In addition, load times are far too long and with no install to hard drive option for the game it&#8217;s unlikely to get fixed any time soon. It makes sense that a game with this much custom content would take longer, but if it weren&#8217;t for the visible indicator showing how far-along the race has loaded most would assume their PS3 had frozen. United Front Games needs to patch this title badly and fix this issue in particular, it&#8217;s the biggest thing keeping it from being flawless.</p>
<p>On the whole though, the experience is really solid. ModNation Racers delivers an experience that beats the best in the genre. It&#8217;s customization features and infinite replayability make it a great value, even if you&#8217;ll have a hard time sitting through some of the loading. Expertly crafted game design and a real focus on balance within multiplayer makes this game a must-play for PS3 owners who are looking for a kart experience.</p>
<p><i>ModNation Racers was released on May 25 2010 for Playstation 3.</i></p>
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		<title>The Hidden Gems of E3 2010</title>
		<link>http://www.generalgames.ca/?p=3249</link>
		<comments>http://www.generalgames.ca/?p=3249#comments</comments>
		<pubDate>Fri, 18 Jun 2010 07:11:36 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Dudebro II]]></category>
		<category><![CDATA[Dust: An Elysian Tail]]></category>
		<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[Hidden Gems]]></category>
		<category><![CDATA[Journey]]></category>
		<category><![CDATA[Rock of Ages]]></category>
		<category><![CDATA[Swarm]]></category>

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		<description><![CDATA[
By now everyone knows the biggest games of E3. Anticipated months before announcement and showcased on the grandest of stages there&#8217;s an undeniable pizazz to gaming&#8217;s giants. We all expected them to show up and they all did, but what about the little guys? Those few smaller games that get tucked away in the secret [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.generalgames.ca/?p=3249"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/hiddengems.png" alt="E3 2010: Hidden Gems" title="E3 2010: Hidden Gems" width="500" height="149" class="aligncenter size-full wp-image-3256" /></a></p>
<p>By now everyone knows the biggest games of E3. Anticipated months before announcement and showcased on the grandest of stages there&#8217;s an undeniable pizazz to gaming&#8217;s giants. We all expected them to show up and they all did, but what about the little guys? Those few smaller games that get tucked away in the secret corners of the convention floor like a treasure waiting to be found? After crawling through a book&#8217;s worth of press releases I&#8217;ve found you five games I consider the hidden gems of E3 2010.</p>
<p><span id="more-3249"></span><b>Rock of Ages:</b><br />
Brazillian developer ACE Team may not be the most well known, but those who played their caveman-fantasy first-person brawler, Zeno Clash, know few can match their creepy-cool art style. Their newest game, Rock of Ages, looks nothing like Zeno Clash, but proves that they&#8217;ve got what it takes to deliver artistically on a variety of themes. In addition to the art, the Odama-esque gameplay that has players smashing their way through enemy troops and barricades looks like a lot of fun.</p>
<p><object width="500" height="304"><param name="movie" value="http://www.youtube.com/v/fwGeq-CMf4w&#038;hl=en_US&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/fwGeq-CMf4w&#038;hl=en_US&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="304"></embed></object></p>
<p><b>Journey:</b><br />
thatgamecompany made a bold statement about games last year when they released Fl0wer on the PS3. It questioned the very essence of interactive media and tried to offer an experience more poetic than challenging. Not a lot is known about their newly announced title, Journey, but from the little art we&#8217;ve seen and developer-superstar Jenova Chen filling the role of creative director it&#8217;s more than likely this game will also redefine the limits of what games can be.</p>
<p><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/journey1.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/journey1-500x280.jpg" alt="Journey" title="Journey" width="500" height="280" class="aligncenter size-large wp-image-3252" /></a></p>
<p><b>Swarm</b><br />
Modern gaming&#8217;s needed a Lemmings revival for a while now and Swarm&#8217;s giving us heavy indications it might be it. Hothead Games, the Vancouver studio responsible for the Penny Arcade video games, have created some adorably expendable creatures with a level of artistic proficiency on-par with Twisted Pixel. As of yet we haven&#8217;t seen a whole ton of gameplay, but if the trailer is any indication there will be more than enough hurdles for your swarmites to mangle themselves on.</p>
<p><object width="500" height="304"><param name="movie" value="http://www.youtube.com/v/xdCOeuEinfc&#038;hl=en_US&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xdCOeuEinfc&#038;hl=en_US&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="304"></embed></object></p>
<p><b>Dust: An Elysian Tail:</b><br />
It&#8217;s not often you find an XBLA title with animation as fluid and polished as this. Dust: An Elysian Tail is an anime-style side-scrolling action-RPG game that takes place in a beautiful fantasy world. Both the characters and the environments are drawn with the most meticulous care and attention to detail. Watching the preview, it looks more like a cartoon short than a game trailer. What makes this even more impressive is that the game is crafted by a single man, Dean Dodrill.</p>
<p><object width="500" height="304"><param name="movie" value="http://www.youtube.com/v/DmSAQwbbig8&#038;hl=en_US&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DmSAQwbbig8&#038;hl=en_US&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="304"></embed></object></p>
<p><b>Dudebro II:</b><br />
If the Clockwork Orange inspired trailer wasn&#8217;t enough to get your blood pumping the fact that this game is coming out of the NeoGAF community should. If you&#8217;re looking for a smarter, more clever level of gaming commentary you&#8217;ll be hard-pressed to beat the folks over at the forum. It only makes sense that the title is intended to parody the over-the-top nature of most modern games. The actual game will be a top-down 3rd person shooter, but the gameplay isn&#8217;t what you should look forward to. You should play Dudebro II for the community-created script.</p>
<p><object width="500" height="304"><param name="movie" value="http://www.youtube.com/v/kC9pjbei_bc&#038;hl=en_US&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kC9pjbei_bc&#038;hl=en_US&#038;fs=1&#038;color1=0x3a3a3a&#038;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="304"></embed></object></p>
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		<title>All Points Bulletin: Contest</title>
		<link>http://www.generalgames.ca/?p=3245</link>
		<comments>http://www.generalgames.ca/?p=3245#comments</comments>
		<pubDate>Fri, 18 Jun 2010 02:06:35 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[All Points Bulletin]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[PC]]></category>

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		<description><![CDATA[The gracious folks at @ATIGraphics have given us 5 &#8220;Keys to the City&#8221; for the upcoming thugs vs cops MMO All Points Bulletin. It&#8217;s a great way to get in on the game before it&#8217;s out.
To win one, leave a comment below telling us what your gang name would be. The codes can only be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.generalgames.ca/?p=3245"><img class="alignright  size-thumbnail wp-image-3244" title="All Points Bulletin" src="http://www.generalgames.ca/wp-content/uploads/2010/06/apb-68x150.png" alt="All Points Bulletin" width="68" height="150" /></a>The gracious folks at <a href="twitter.com/atigraphics">@ATIGraphics</a> have given us 5 &#8220;Keys to the City&#8221; for the upcoming thugs vs cops MMO All Points Bulletin. It&#8217;s a great way to get in on the game before it&#8217;s out.</p>
<p>To win one, leave a comment below telling us what your gang name would be. The codes can only be used to Saturday, so hurry and get your entries in fast! Don&#8217;t forget to leave your email address so we can contact you if you win.</p>
<p>As always, good luck and have fun!</p>
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		<title>Earthworm Jim HD: Review</title>
		<link>http://www.generalgames.ca/?p=3186</link>
		<comments>http://www.generalgames.ca/?p=3186#comments</comments>
		<pubDate>Wed, 16 Jun 2010 03:18:43 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Earthworm Jim HD]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.generalgames.ca/?p=3186</guid>
		<description><![CDATA[Earthworm Jim is one of those properties you either love or have no idea what to think of it. Between the gross-out humour, bizarre characters and some unique platforming mechanics, Earthworm Jim is a cult classic that defined the SNES/Genesis generation for many. Now, Gameloft has revived the extraterrestrial (or is that extra-terrestrial?) hero in [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3236" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3186"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/earthwormjimhdheader.png" alt="Earthworm Jim HD" title="Earthworm Jim HD" width="500" height="250" class="size-full wp-image-3236" /></a><p class="wp-caption-text">Earthworm Jim crawls back in to gaming for an XBLA revamp</p></div>
<p>Earthworm Jim is one of those properties you either love or have no idea what to think of it. Between the gross-out humour, bizarre characters and some unique platforming mechanics, Earthworm Jim is a cult classic that defined the SNES/Genesis generation for many. Now, Gameloft has revived the extraterrestrial (or is that extra-terrestrial?) hero in full HD for the Xbox Live Arcade.</p>
<p><span id="more-3186"></span><div id="attachment_3233" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/earthwormjimhd1.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/earthwormjimhd1-300x168.jpg" alt="Earthworm Jim HD" title="Earthworm Jim HD" width="300" height="168" class="size-medium wp-image-3233" /></a><p class="wp-caption-text">Yes, that boss is mucus</p></div>What made Earthworm Jim stand out in the 90&#8217;s and continues to make him stand out today is the wacky art style. Faces are exaggerated to caricature status and the overall design plays with big, fun shapes. Levels are layered and play with parallax scrolling to add a sense of depth giving the worlds a sense of scope greater than their reality.</p>
<p>Every level has been beautifully redrawn and reanimated without losing it&#8217;s charm. Some aspects of the character design also fulfill the original concepts better than the source too; the cartoon-like animation breathes much better and feels more alive than the original sometimes-blocky sprites. The options don&#8217;t allow you to switch back and forth between new and classic like some revamp titles so it might not be appreciated by all, but the graphical update is definitely an upgrade.</p>
<p>Audio design has stayed relatively the same, the catchy tunes by Mark Miller and Tommy Tallarico are still present and still carry the zany-action vibe they were written with. The voice-over work by Scott Shaw has also stayed intact, providing plenty of opportunities to hear the iconic catchphrases. A better remastering of the audio tracks or even a few playful remixes would have been nice to include, but Earthworm Jim HD is an experience that stays the course of authenticity over adaptation.</p>
<p><div id="attachment_3234" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/earthwormjimhd2.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/earthwormjimhd2-300x168.jpg" alt="Earthworm Jim HD" title="Earthworm Jim HD" width="300" height="168" class="size-medium wp-image-3234" /></a><p class="wp-caption-text">Redone art pops better than original</p></div>Apart from the 3 bonus levels (one which includes a particular keyboard playing feline) the game is identical to the 1995 release. It includes all the original levels, including the Sega Genesis-only &#8216;Intestinal Distress&#8217; which was removed from the SNES version for just being too gross. It&#8217;s the complete package (a first for some players), but if that weren&#8217;t enough the game also includes an additional 15 co-op levels that can be played locally or over Xbox Live.</p>
<p><div id="attachment_3235" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/earthwormjimhd3.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/earthwormjimhd3-300x168.jpg" alt="Earthworm Jim HD" title="Earthworm Jim HD" width="300" height="168" class="size-medium wp-image-3235" /></a><p class="wp-caption-text">4-Player co-op is a welcome addition</p></div>The biggest problem with Earthworm Jim HD is that despite all it&#8217;s craziness and fun the actual mechanics of the original weren&#8217;t very good and the remake does little to improve that. It&#8217;s still incredibly difficult to differentiate between the heights of platforms and climbing hasn&#8217;t become any smoother. Shooting still uses the sloppy carnal directions, often leaving Jim&#8217;s blasts landing slightly off-target and catching hooks to swing off is still mostly trial and error. It&#8217;s a bit of a pain to be reminded how annoying some elements of the original game were, but nothing that ruins the game.</p>
<p>One new addition that&#8217;s a complete distraction is the addition of ridiculous overt hints on how to beat enemy bosses. These screen-filling cheat sheets take a lot of the magic away from these previously epic fights, reducing them to a line dance with repeating steps. Of course this can been turned off, and could be useful to those that want their game experience reduced to 2 or 3 hours, but the default should never have been &#8216;on&#8217;.</p>
<p>Earthworm Jim HD offers a fair amount of additional content for existing fans to chew on, and the HD revamp conveys to new players why so many people fell in love with the dirt-eater way back when. It&#8217;s not a perfectly polished game, but it&#8217;s being true to it&#8217;s source. Earthworm Jim HD is a worthwhile revamp for anyone with an affinity for the character, and those curious about him. Anyone expecting a rock-solid gameplay experience should still enter, but temper their expectations and brace for some janky &#8216;classic&#8217; gameplay.</p>
<p><i>Earthworm Jim HD was released on June 9 2010 for Xbox 360 via Xbox Live Arcade.</i></p>
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		<title>Magic The Gathering &#8211; Duels of the Planeswalkers Decks: Review</title>
		<link>http://www.generalgames.ca/?p=3184</link>
		<comments>http://www.generalgames.ca/?p=3184#comments</comments>
		<pubDate>Sat, 12 Jun 2010 06:21:34 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Duels of the Planeswalkers]]></category>
		<category><![CDATA[Magic: The Gathering]]></category>

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		<description><![CDATA[At first glance the printed versions of Magic: The Gathering&#8217;s Duels of the Planeswalkers decks look like a cheap cash-in on the recently broken gamers stumbling in to the game for the first time. Bloated with basic lands, cheap rares and vanilla cards it&#8217;s hard to understand why anyone other than an absolute neophyte would [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3223" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3184"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/mtgdotpdeckheader.png" alt="Magic: The Gathering - Duels of the Planeswalkers Decks" title="Magic: The Gathering - Duels of the Planeswalkers Decks" width="500" height="250" class="size-full wp-image-3223" /></a><p class="wp-caption-text">The XBLA title jumps off the screen and in to your hands</p></div>
<p>At first glance the printed versions of Magic: The Gathering&#8217;s Duels of the Planeswalkers decks look like a cheap cash-in on the recently broken gamers stumbling in to the game for the first time. Bloated with basic lands, cheap rares and vanilla cards it&#8217;s hard to understand why anyone other than an absolute neophyte would find any of the 5 decks worthwhile. However, in their simplicity there&#8217;s a relaxed sort of play that carves away most of the meta game without sacrificing what makes Magic: The Gathering fun.</p>
<p><span id="more-3184"></span><div id="attachment_3225" class="wp-caption alignright" style="width: 205px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/dotpdecks1.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/dotpdecks1-195x300.jpg" alt="Magic: The Gathering - Duels of the Planeswalkers Decks" title="Magic: The Gathering - Duels of the Planeswalkers Decks" width="195" height="300" class="size-medium wp-image-3225" /></a><p class="wp-caption-text">The packaging is rather misleading</p></div>If there&#8217;s one thing that can be said for certain, these decks are nowhere near tournament quality. In fact, you would even have a hard time winning in most casual circles. Any constructed deck with an ounce of thought put in to it will outclass the prefabs easily. The dead weight like <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=189888">Runeclaw Bear</a> or <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191074">Goblin Piker</a> just can&#8217;t compete with real cards. However, these decks were never intended to be played against Pro Tour quality decks, they were meant to be played against eachother.</p>
<p>There&#8217;s a remarkable balance between the five decks. Each has a few ups and downs due to the rock-paper-scissors nature of mono-colour decks, but overall they provide a level playing field for all players. Because the cards are so simple and use only the most basic of abilities it bottlenecks player skill providing newcomers an opportunity to play against veteran friends, provided they all play the new decks.</p>
<p>The decks themselves are well plotted to represent the core elements of Magic: The Gathering. Each deck highlights it&#8217;s given colour in the most traditional way possible (Blue counters, Red burns, etc). Oddly, White is missing from the mix either in preparation for the upcoming Espeleth versus Tezzeret duel deck or some malicious anti-white conspiracy. In it&#8217;s place is a single tribal Elf deck that stands out as the most cohesively designed of the bunch. Overall though the decks focus on the simplest of themes and go from there creating experiences that remind you what Magic is really all about.</p>
<p><div id="attachment_3229" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/espleth.png"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/espleth-300x178.png" alt="Magic The Gathering - Duels of the Planeswalkers Decks" title="Magic The Gathering - Duels of the Planeswalkers Decks" width="300" height="178" class="size-medium wp-image-3229" /></a><p class="wp-caption-text">Espleth (and white in general) get completely snubbed</p></div>Being simple decks they include only simple cards, and that means no planeswalkers. It&#8217;s a small irony considering the decks are named after the characters and their faces are plastered all over the packaging. Some might call it an out-right bait and switch, but Wizards of the Coast does what it must to avoid diluting the market and diminishing the experience of pulling a mythic rare planeswalker from a booster. The decks do include one Magic 2010 booster each (despite having Magic 2011 boosters on the display packaging) so it is possible for some incredibly lucky players to get their planeswalkers this way, but the probability is very slim.</p>
<p>Unlike a majority of starter decks these don&#8217;t really focus on any set-specific mechanics, which means it&#8217;s unlikely you&#8217;ll be able to pull them apart later and get use out of them. These decks are meant to stay together as-is without addition or subtraction because at the end of the day, they&#8217;re only fun against each other the way they were delivered in the box.</p>
<p>Magic: The Gathering&#8217;s Duels of the Planeswalkers decks are a little misleading in that there are no actual planeswalkers held within. What players will find is a very simple set of decks that focus more on balance than power and provide something unique in that. Veteran and tournament players who don&#8217;t want to waste their time with easy casual gameplay should avoid these entirely, there&#8217;s no value in these for you. However, for new players or those looking for a break from the intense these decks can offer a great casual experience with friends.</p>
<p><i>Magic: The Gathering&#8217;s Duels of the Planeswalkers decks were released on June 4 2010.</i></p>
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		<title>Things on Wheels: Review</title>
		<link>http://www.generalgames.ca/?p=3128</link>
		<comments>http://www.generalgames.ca/?p=3128#comments</comments>
		<pubDate>Fri, 11 Jun 2010 07:00:25 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Things on Wheels]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox]]></category>

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		<description><![CDATA[Wonky race car driving has been a staple of gaming since MarioKart paved the way for arcade-style racing to go crazy. Things On Wheels is an XBLA title similar in vein to ReVolt, Micro Machines, or Mad Tracks. It offers up plenty of power-ups and kooky courses to get players interested, but sloppy level design [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3214" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3128"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/thingsonwheelsheader.png" alt="Things on Wheels" title="Things on Wheels" width="500" height="224" class="size-full wp-image-3214" /></a><p class="wp-caption-text">Things on Wheels, this year's contender for worst downloadable game</p></div>
<p>Wonky race car driving has been a staple of gaming since MarioKart paved the way for arcade-style racing to go crazy. Things On Wheels is an XBLA title similar in vein to ReVolt, Micro Machines, or Mad Tracks. It offers up plenty of power-ups and kooky courses to get players interested, but sloppy level design and poor handling make the game a sub-par mess.</p>
<p><span id="more-3128"></span>If the game has anything going for it, Things on Wheels offers up a lot of choice. Players have complete control over the style and colour of their vehicle before each race. They&#8217;re also given the ability to customize rules, AI opponents and more to suit their fancy. There&#8217;s a fair amount of variety in vehicle choices, but most cars are locked until a decent way in to the campaign.</p>
<p>Structured around four 5-mission episodes, Things On Wheels is not a long experience, but it is one players will labour through to finish. Each mission is a race variation on one of the game&#8217;s handful of sloppily designed tracks, extending the game&#8217;s life longer than necessary like a botox-injected octogenarian.</p>
<p><div id="attachment_3213" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/thingsonwheels1.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/thingsonwheels1-300x168.jpg" alt="Things on Wheels" title="Things on Wheels" width="300" height="168" class="size-medium wp-image-3213" /></a><p class="wp-caption-text">It is impossible to drive properly in ToW</p></div>Multiplayer would be fun, if it were possible to connect to a match. During the review period the game delivered either error messages or was unable to find other people playing the game which is not surprising considering how many other ways players could better spend their time. Splitscreen is available for up to four players, but it&#8217;s unlikely to get use unless all your friends are also masochists.</p>
<p>Visually the game is as simple as you can get; textures are flat and uninteresting, geometry is plain and boxy, and every shiny surface radiates with a nuclear glow. There&#8217;s a lack of skill here that&#8217;s so amateur it falls below expectations for most first-year student projects. Audio is no better; a generic funk soundtrack courses throughout the game, interrupted only by the clip-art of sound effects.</p>
<p>What makes the game so unbearable is the ridiculous handling of the cars, they turn super fast and there&#8217;s no feeling of weight or stability to the vehicles. Regardless of the individual car&#8217;s stats they&#8217;ll flail wildly about the course no matter how hard you try and control it. It doesn&#8217;t help that every level is filled with holes and cracks that players can easily slip through and get trapped in. The game has a respawn button to make things easier, but it&#8217;s a dollar store bandage to fix a gaping chest wound.</p>
<p>Things on Wheels is a mess, not a hot mess, just a mess. It&#8217;s got some good ideas behind it, but those ideas are executed 10,000 fold better in other games. Sloppy controls and lousy course design set the game apart as the new gold-standard in careless development. Avoid Things on Wheels like the plague, the only people who will get satisfaction out of it are those who have no idea what a good (or even mediocre) racing game looks like.</p>
<p><i>Things on Wheels was released on May 12 2010 for Xbox 360 via Xbox Live Arcade.</i></p>
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		<title>Trauma Team: Review</title>
		<link>http://www.generalgames.ca/?p=3131</link>
		<comments>http://www.generalgames.ca/?p=3131#comments</comments>
		<pubDate>Fri, 11 Jun 2010 06:03:59 +0000</pubDate>
		<dc:creator>Scott Cochrane</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Trauma Team]]></category>
		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[Recently, a scientific study was published showing that surgeons who had played video games 3 hours a week performed surgery faster and with fewer errors than their non-gaming counterparts.  While Trauma Team will probably not make players better surgeons, it will definitely help them experience the thrill of those working the knives.
Trauma Team is the [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3207" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3131"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/traumateamheader.png" alt="Trauma Team" title="Trauma Team" width="500" height="250" class="size-full wp-image-3207" /></a><p class="wp-caption-text">Atlus expands the DS cult-classic and gives it a full cast to play with</p></div>
<p>Recently, a scientific study was published showing that surgeons who had played video games 3 hours a week performed surgery faster and with fewer errors than their non-gaming counterparts.  While Trauma Team will probably not make players better surgeons, it will definitely help them experience the thrill of those working the knives.</p>
<p><span id="more-3131"></span><div id="attachment_3203" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/traumateam2.png"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/traumateam2-300x169.png" alt="Trauma Team" title="Trauma Team" width="300" height="169" class="size-medium wp-image-3203" /></a><p class="wp-caption-text">Some proceedures can be downright cringe-worthy</p></div>Trauma Team is the newest title in the Trauma Center series from Atlus.  Expanding on the surgery scenarios players are familiar with from the original DS games Trauma Team adds new specialist characters other fields of expertise to form a full-bodied cast. Each character brings their own unique gameplay mechanic and offers a different take on life in Resurgam Medical Hospital.</p>
<p>Mysterious inmate CR-S01, exceptionally voiced by veteran voice actor Nolan North, is a young surgeon with no memory of the crime he committed. Players spend plenty of time in the protagonist’s shoes performing emergency surgeries similar in vein to the DS games. The expected tools are all present and require a quick, but steady hand to successfully complete operations.</p>
<p>First Response missions put the player in control of Dr. Maria Torres, a paramedic for Resurgam Medical.  Emergency situations handled by Torres generally happen outside of the hospital, providing a look at the world beyond the operating table unseen in the series’ past.  Torres’ job is to treat and stabilize multiple victims for transport to hospital while incurring minimal losses.  There’s a crudeness to the methodology and less precision is required, but her missions are fast-paced and not for the weak of heart.</p>
<p><div id="attachment_3204" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/traumateam3.png"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/traumateam3-300x169.png" alt="Trauma Team" title="Trauma Team" width="300" height="169" class="size-medium wp-image-3204" /></a><p class="wp-caption-text">Endoscopy is clumsy and poorly designed</p></div>Dr. Hank Freebird is Resurgam’s resident orthopedic surgeon and part time crime-fighting superhero.  His nerves and tools of steel must be handled with expert precision to mend broken bones.  Freebird’s missions focus more on accuracy than speed, which is a welcome change of pace in such a frantic game.</p>
<p>When a problem lies below the surface, in areas inaccessible to normal surgical procedures, Dr. Tomoe Tachibana and her endoscope are brought in for those hard to reach places.  Tachibana has a strong sense of honour and duty but is also easily the game’s most annoying character with the most complicated toolset.  Handled entirely in the first-person, the limitations of endoscopic procedures are presented most readily when Tachibana uses her equipment to dig into a pile of rubble in search of survivors (No, really. That happens).  The motion controls in these missions are clumsy and make players feel frustration more than failure as they jab around aimlessly in their patient’s colon.</p>
<p>Rounding out the Trauma Team are Dr. Gabriel “Gabe” Cunningham, the hospital’s diagnostician, and Dr. Naomi Kimishima.  Cunningham’s missions involve new admissions to the hospital.  He employs traditional tools such as stethoscopes, x-rays and CT scans to determine exactly what ails.  Kimishima, previously seen in Trauma Center: Second Opinion, has left the world of surgery behind and now deals with the newly departed, using clues and forensic science to reveal the truth behind their ghastly murders.  Both characters’ missions are lengthy and contain a great amount of voice work.  Travis Willingham (Cunningham) and Kristen Potter (Kimishima) both bring unexpected depth and emotion to their performances, grounding their characters and making them worth spending time with.</p>
<p><div id="attachment_3205" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/traumateam4.png"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/traumateam4-300x169.png" alt="Trauma Team" title="Trauma Team" width="300" height="169" class="size-medium wp-image-3205" /></a><p class="wp-caption-text">Cutscenes round-out the presentation nicely, even if they get melodramatic at tiems</p></div>The storyline is surprisingly mature for a “T for Teen” rated game. The doctors’ struggle with the tragedies of the ER is rather gritty material. Considering the amount of vulgar language, realistic blood and an uncanny amount of side-boob in the game, Trauma Team really pushes it’s rating to the limits.</p>
<p>Trauma Center veterans will find familiarity with the control scheme, utilizing the nunchuk for tool selection and the Wii Remote to control the various surgical tools. Players will be required to twist, turn, push, pull and smack various items in unique combinations whilst performing surgery.  The controls can become erratic at times due to well-known Wii hardware limitations, which is a shame in a game that relies so heavily on precision.  Thankfully, the addition of an intern level of difficulty makes room for errors caused by faulty sensor readings but it’s only a Band-Aid on a systemic problem.</p>
<p>Initial missions progress slowly and act mainly as tutorial levels.  There is a story involved, broken up in a timeline over the various characters, but it’s not an engaging one.  The main story kicks in about halfway through and acts as a catalyst that brings the characters together.  From that point forward, missions become more exciting, dangerous, and engrossing.  The story also starts to flow in a more direct nature, opposing the early missions that let players choose where in the timeline they want to play. Trauma Team is a game that gets better over time, which can be hard for players with short attention spans.</p>
<p><div id="attachment_3206" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/traumateam5.png"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/traumateam5-300x169.png" alt="Trauma Team" title="Trauma Team" width="300" height="169" class="size-medium wp-image-3206" /></a><p class="wp-caption-text">Trauma Team pushes it's T rating hard</p></div>On par for an Atlus game, the difficulty ranges from hard to very hard. Troopers that make it all the way through the game will unlock a new difficulty level and a set of challenges called Doctor Medals.  Doctor Medals are obtained by completing additional objectives for each mission and reward players with additional content providing completionists with hours of bonus material. Trauma Team rewards the dedicated and provides more meat than most would expect.</p>
<p>Surgeons in need of assistance during their procedures can take advantage of Trauma Team’s co-op mode for most of the missions.  In some cases, players share the various surgical tools, while in other cases the patients are divided amongst the players. Good communication plays a large role in succeeding during these missions with quality pairs easily working synchronously. In the orthopedic and endoscopic missions control flips between the two players on a timer, often leading to frantic movements and mistakes.  It’s a sloppy way of handling the co-op and far less enjoyable than the surgical and first response missions. Technical issues aside, the co-operative missions provide players with a solid experience that exceeds the single player at certain points.</p>
<p>Although it may have its faults, Trauma Team is over 30 hours of engaging casual game play.  The co-operative experience alone is worth the time investment but the serialized story and clever gameplay deliver on above expectations too. If you’re the type of player who skips every cutscene it may be hard to get the full value of the game, but for everyone else there’s a worthwhile story told between patients. Those who’ve enjoyed the Trauma Center games on the DS, or have been interested in the doctor-simulator but never played, should absolutely consider Trauma Team.</p>
<p><i>Trauma Team was released on May 18 2010 for Nintendo Wii.</i></p>
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		<title>Snoopy Flying Ace: Review + Contest</title>
		<link>http://www.generalgames.ca/?p=3183</link>
		<comments>http://www.generalgames.ca/?p=3183#comments</comments>
		<pubDate>Fri, 11 Jun 2010 02:53:00 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[Snoopy Flying Ace]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox]]></category>

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		<description><![CDATA[Charles Schultz&#8217; Peanuts may not be the first franchise you associate with a high-altitude dogfight to the death aerial combat game, but Snoopy Flying Ace delivers just that. Cast in a pseud-steampunk WWI universe, Charlie Brown&#8217;s beagle chases down the infamous Red Baron in one of the best aerial warfare games the XBLA has to [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3191" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3183"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/snoopyheader.png" alt="Snoopy Flying Ace" title="Snoopy Flying Ace" width="500" height="250" class="size-full wp-image-3191" /></a><p class="wp-caption-text">It's WWI and Snoopy has a target in sight</p></div>
<p>Charles Schultz&#8217; Peanuts may not be the first franchise you associate with a high-altitude dogfight to the death aerial combat game, but Snoopy Flying Ace delivers just that. Cast in a pseud-steampunk WWI universe, Charlie Brown&#8217;s beagle chases down the infamous Red Baron in one of the best aerial warfare games the XBLA has to offer.</p>
<p><span id="more-3183"></span><div id="attachment_3194" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/snoopy3.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/snoopy3-300x168.jpg" alt="Snoopy Flying Ace" title="Snoopy Flying Ace" width="300" height="168" class="size-medium wp-image-3194" /></a><p class="wp-caption-text">Environments are well fleshed-out</p></div>Snoopy Flying Ace brings a much darker tone to the Peanuts universe.  Lead character artist Peter Wagner has done an excellent job reviving these characters and adapting them to the alternate history world. Characters are redesigned to suit the WWI theme, sporting military uniforms and rendered in 3D with diffused sepia tones. By no means is it a Dark Knight-style reinvention, but these are not the sweet cartoon characters you grew up with.</p>
<p>Through this transformation, the characters fit fantastically in the high-action cutthroat environment the dogfighting mechanics present. As players soar through the skies and blast each other out of the air it&#8217;s very easy to forget that this is a franchise synonymous with Christmas specials. There&#8217;s a rush that comes from being in control of your plane and tearing through your enemies that calls you back, round after round for more.</p>
<p>Players are given the option to customize their aircraft for an added touch of personality. They can choose different models and paint jobs, even different weapon load outs. Avatars can even be selected as pilots so there&#8217;s a personal investment in the game beyond what it delivers at face value. All of the characters are unlocked right at the start, and a few straggling weapons and planes can be accessed by playing through the campaign.</p>
<p><div id="attachment_3192" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/snoopy1.png"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/snoopy1-300x168.png" alt="Snoopy Flying Ace" title="Snoopy Flying Ace" width="300" height="168" class="size-medium wp-image-3192" /></a><p class="wp-caption-text">Tearing down your enemies is a thrill</p></div>Online the game is an absolute joy, the madness that comes from 16 players weaving through each other with various dangerous implements firing in all directions creates the sort of atmosphere one can imagine a real fighter pilot might experience. There&#8217;s a zen sort of moment that overcomes the player as they become aware of their surroundings and become able to manage themselves in the 3D space. This is largely thanks to lead gameplay designer Bruce Johnson&#8217;s attention to balance. No matter how frenzied the environment, players can logically think their way out of a tight corner through the easy-to-execute flight maneuvers.</p>
<p>Unlike a majority of games in the genre, Snoopy Flying Ace handles all weapons, health and boost via a recharge mechanic. This keeps the game playing faster and more focused than if they had opted for the traditional floating crates option. Simple, forward thinking like this can be found all over the game. Small touches like the ability to change weapon load-outs mid-game or providing visual notice when players need to barrel roll make the game very simple and fluid to play.</p>
<p><div id="attachment_3193" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/snoopy2.png"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/snoopy2-300x168.png" alt="Snoopy Flying Ace" title="Snoopy Flying Ace" width="300" height="168" class="size-medium wp-image-3193" /></a><p class="wp-caption-text">Narrow misses make you sweat</p></div>Single player mode is a streak of the expected missions; defend this, destroy that, collect these, follow him. However, despite the mundane nature of the tasks, the superb design of the game keeps it fresh and entertaining throughout. The only time the game really stumbles is that during some of the non-combat missions it&#8217;s definition for a win can be rather loose, meaning players will easily be able to beat it without effort and only those who care about high score will get any value from it. There is a general lack of difficulty throughout, but most levels are strictly combat-centric and are all about defeating the swathes of enemy planes which is satisfying no matter how tough it gets.</p>
<p>One small touch the campaign gets right is pitting the player against the Red Baron in a majority of matches. In fact, in the first non-tutorial level you face him down. This does an excellent job of building the villain and really lets players feel a rivalry with the character better than if they had saved him for a boss at the end. The actual fights are no more or less spectacular than an average plane, but there&#8217;s an added little sting whenever you get shot down by the enemy that hurts more than others.</p>
<p>Snoopy Flying Ace is a delightful surprise. Most will pass the game simply because of the license attached to it, but because of the fresh take on the characters, unique universe and absolutely fantastic controls most would also be remiss in doing so. Snoopy Flying Ace delivers an incredibly tight package that understands the fun elements of aerial combat better than every entry in the genre since Crimson Skies. If you have any interest at all in taking to the skies, this game is an absolute must-play. The only people who won&#8217;t be able to enjoy it are those who refuse to overlook the &#8216;kiddie&#8217; elements and those who suffer from extreme vertigo.</p>
<p><i>Snoopy Flying Ace was released on June 3 2010 for Xbox 360 via Xbox Live Arcade.</i></p>
<p><b>Contest:</b><br />
Smart Bomb Interactive have been gracious enough to give us 2 extra XBLA codes for Snoopy Flying Ace and we&#8217;re going to give them away to our beloved readers. To enter the random draw leave a comment below telling us what other real-world villains Snoopy could face through history in addition to The Red Baron. We&#8217;ll announce the winners in an upcoming post, so keep your eyes on the site. As always, good luck and don&#8217;t forget to leave your email!</p>
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		<title>Fat Princess &#8211; Fistful of Cake: Review</title>
		<link>http://www.generalgames.ca/?p=3125</link>
		<comments>http://www.generalgames.ca/?p=3125#comments</comments>
		<pubDate>Wed, 09 Jun 2010 10:16:54 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Fat Princess: Fistful of Cake]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>

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		<description><![CDATA[Fat Princess had an awkward time squeezing through the PSN&#8217;s door. The single-player experience was overshadowed by the multiplayer and the multiplayer suffered from the usual ailments most downloadable titles on the PSN suffer from. However, despite a lack of people playing and a few server issues the game was an absolute darling. Adorable art, [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2892" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3125"><img src="http://www.generalgames.ca/wp-content/uploads/2010/05/fatprincessheader.png" alt="Fat Princess: Fistful of Cake" title="Fat Princess: Fistful of Cake" width="500" height="250" class="size-full wp-image-2892" /></a><p class="wp-caption-text">Fat Princess: Fistful of Cake delivers a second serving of a delectable main course</p></div>
<p>Fat Princess had an awkward time squeezing through the PSN&#8217;s door. The single-player experience was overshadowed by the multiplayer and the multiplayer suffered from the usual ailments most downloadable titles on the PSN suffer from. However, despite a lack of people playing and a few server issues the game was an absolute darling. Adorable art, combined with a cute premise and solid execution, the game should have been a runaway hit. Sony&#8217;s coming back for seconds this time with a snack-sized edition available for the Playstation Portable and this time it&#8217;s got legs.</p>
<p><span id="more-3125"></span><div id="attachment_2891" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/05/fatprincess4.png"><img src="http://www.generalgames.ca/wp-content/uploads/2010/05/fatprincess4-300x170.png" alt="Fat Princess: Fistful of Cake" title="Fat Princess: Fistful of Cake" width="300" height="170" class="size-medium wp-image-2891" /></a><p class="wp-caption-text">Cartoony textures pop on the PSP</p></div>Fat Princess: Fistful of Cake is a miniaturized version of the PSN version, with all the bells and whistles. It carries the same experience the console version did, but fits in your lunchbox for wherever you wind up. The campaign mode follows the story of two very hungry princesses and features about 2 dozen unique chapters that task the player with completing a variety of objectives using the 6 in-game classes.</p>
<p>Fat Princess serves up a variety of different gametypes, from capture or rescue the princess, to defense, to a worker-focused arms race there is a decent amount of variety in the story mode. There&#8217;s plenty of room to explore the different classes and find the best fit for each job, as well as a personal favourite. Conflicts are dynamic and an element of strategy comes in to play when choosing how to confront different enemy types keeping the game at a constantly evolving pace.</p>
<p>Individual campaign missions are a little long for short-burst gameplay, but are perfect length for an average commute. Players are able to jump in and get playing even quicker with the arena mode that pits them against waves of enemies in a duel to the death. This means that regardless of how much time you have to spend, there&#8217;s a fulfilling experience to be had with Fistful of Cake.</p>
<p><div id="attachment_2888" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/05/fatprincess1.png"><img src="http://www.generalgames.ca/wp-content/uploads/2010/05/fatprincess1-300x170.png" alt="Fat Princess: Fistful of Cake" title="Fat Princess: Fistful of Cake" width="300" height="170" class="size-medium wp-image-2888" /></a><p class="wp-caption-text">Inter-class combat is very dynamic</p></div>Online the game plays surprisingly well; connecting over an average WiFi connection has little to no lag and matchmaking rarely hiccuped. The frenzied action the PSN version was praised for translates beautifully to the device, but still suffers from accute muteness with most players either refusing or unable to speak. This draws some of the luster from the game, but it&#8217;s a systemic flaw that the game can&#8217;t help.</p>
<p>What makes the PSP version of Fat Princess more playable than the original is the portability without sacrificing anything. The game looks just as good and plays just as well, but without the required commitment of booting up the PS3 and HDTV just for a quick round. The ease of entry does wonders for the game&#8217;s overall playability and will call players back more frequently than it&#8217;s predecessor.</p>
<p>Fat Princess: Fistful of Cake is a wonderful translation of the Playstation 3&#8217;s critical darling. It carries well on the handheld and offers a rather meaty experience despite it&#8217;s lean appearance. Fat Princess: Fistful of Cake delivers more per serving than is expected of the average budget priced title and doesn&#8217;t disappoint visually. If you tried the original and outright didn&#8217;t like it there&#8217;s nothing new to sway you here. However, if you missed out when Fat Princess hit the PSN this is a perfect opportunity to play the best version of the game yet.</p>
<p><i>Fat Princess: Fistful of Cake was released on April 27 2010 for Playstation Portable on UMD and via PSN.</i></p>
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		<title>Rocket Knight: Contest Winner</title>
		<link>http://www.generalgames.ca/?p=3169</link>
		<comments>http://www.generalgames.ca/?p=3169#comments</comments>
		<pubDate>Mon, 07 Jun 2010 12:29:39 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Rocket Knight]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox]]></category>

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		<description><![CDATA[People have a lot of different ideas about how best to use a jetpack. Some were selfish, some were selfless and some were just plain weird. We had a lot of really clever submissions to our Rocket Knight contest, but because there is only one code to be had most will walk away saddened.
Congratulations to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.generalgames.ca/?p=3171"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/rocketknight1-122x150.jpg" alt="Rocket Knight" title="Rocket Knight" width="122" height="150" class="alignright size-thumbnail wp-image-3170" /></a>People have a lot of different ideas about how best to use a jetpack. Some were selfish, some were selfless and some were just plain weird. We had a lot of really clever submissions to our Rocket Knight contest, but because there is only one code to be had most will walk away saddened.</p>
<p>Congratulations to <b>Mecandes</b>, you are our randomly selected winner! Keep an eye on your inbox, your prize will be arriving shortly. As for the rest of you, we thank you for your submissions and encourage you to check back soon for more contests.</p>
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		<title>Zeno Clash &#8211; Ultimate Edition: Review</title>
		<link>http://www.generalgames.ca/?p=3126</link>
		<comments>http://www.generalgames.ca/?p=3126#comments</comments>
		<pubDate>Sun, 06 Jun 2010 04:53:07 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Zeno Clash]]></category>

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		<description><![CDATA[Zeno Clash looks like a first-person shooter, but most of the time you don&#8217;t have a gun. Everything around you seems so weird; deranged fey-like humanoids, a twisted landscape that&#8217;s both off-putting in it&#8217;s oddity but draws you closer regardless, and an overwhelming sense of mystery and perplexity that surrounds the experience leaving you feeling [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_234" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=226"><img class="size-full wp-image-234" title="Zeno Clash Logo" src="http://www.generalgames.ca/wp-content/uploads/2009/04/zenoclashlogo.jpg" alt="Hand-to-hand combat in a bizarre fantasy world." width="500" height="233" /></a><p class="wp-caption-text">Hand-to-hand combat in a bizarre fantasy world.</p></div>
<p>Zeno Clash looks like a first-person shooter, but most of the time you don&#8217;t have a gun. Everything around you seems so weird; deranged fey-like humanoids, a twisted landscape that&#8217;s both off-putting in it&#8217;s oddity but draws you closer regardless, and an overwhelming sense of mystery and perplexity that surrounds the experience leaving you feeling both wondrous and a little frightened.</p>
<p><span id="more-3126"></span></p>
<p><div id="attachment_371" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2009/04/zeno3.jpg"><img class="size-medium wp-image-371" title="Zeno Clash Screenshot 3" src="http://www.generalgames.ca/wp-content/uploads/2009/04/zeno3-300x225.jpg" alt="Protagonist Ghat and companion Deadra." width="300" height="225" /></a><p class="wp-caption-text">Protagonist Ghat and companion Deadra.</p></div>The game is fundamentally designed to deviate from the conventions of a traditional first-person shooter, so much to the point that you can&#8217;t technically call it that. The game&#8217;s primary combat focus is hand-to-hand, and while guns do exist in the world of Zeno Clash, they are primitive and act merely as short-term accents to your conflict resolution. The decision to eschew traditional point-and-shoot gameplay is eased by the fact that the fisticuffs experience is rather easy to use thanks to well thought-out decisions by the Chilean developer, Ace Team.</p>
<p>Conflicts in Zeno Clash arise in closed-off arena-like segments that not only limit the effectiveness of the ranged weapons due to limited range, but also force the enemies unto the player with little room for escape. This builds a frenzied feral-like experience to the fighting. The enemies are in your face, and despite some rather clumsy ragdoll physics at times, the combat feels brutal and personal.</p>
<p>The Xbox 360 controller is a fantastic interface for this system and  the recently added animations flesh out the range of motion in a far more dynamic way than the original. In addition, the game also benefits from the a slower rate of motion and feels more natural, allowing the player to enjoy the violence their actions unleashes in a more visceral way. There isn&#8217;t a whole ton different on the XBLA rendition, but in terms of control it&#8217;s a clear improvement.</p>
<p>What draws you in to Zeno Clash isn&#8217;t the difference in combat, but the overall look and feel of the world itself. Edmundo Bordeu&#8217;s art direction pulls from a variety of sources but only vaguely, lending the game to feel both very familiar in it&#8217;s overall presence, but very fresh at the same time. The world in which Ace Team describes as Fantasy-Punk is filled with strange architecture, landscapes, flora and fauna. The character animations by Gabriel Garcia really enhance the sensation of being comfortably creeped-out, especially with the lead antagonist Father-Mother who&#8217;s slow but directed gestures make you instantly aware somethings not right.</p>
<p><div id="attachment_370" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2009/04/zeno2.jpg"><img class="size-medium wp-image-370" title="Zeno Clash Screenshot 2" src="http://www.generalgames.ca/wp-content/uploads/2009/04/zeno2-300x225.jpg" alt="The persistantly creepy Father-Mother." width="300" height="225" /></a><p class="wp-caption-text">The persistantly creepy Father-Mother.</p></div>The game&#8217;s storyline is centered around a traditional fairy-tale elements, and in an effort to avoid spoiling the final revelation we won&#8217;t go in to the specifics. The story explores themes of insanity and purpose early in the game, but it largely fails to convey a message properly when compared to the overwhelming traditional conventions of the hero&#8217;s journey and the nature of deception. While it does not break much new ground in this sense, it is enough to satisfy and does leave some fat to chew after the game is done.</p>
<p>It&#8217;s a shame then that the story experience is rather harshly interrupted by some of the poor voice acting. Don&#8217;t mistake, not all of the voice acting is bad.  The voicework for  Father-Mother and Golem is really high-quality work which is surprising considering it was done in-house by Ace Team co-founder Edumundo Bordeau. It&#8217;s unfortunate then that Deadra, your female companion for a large majority of the game, sucks you right out of the game world every time her lips move. That performance, along with the halfhearted reading of made-up curse words is unshakably distracting.</p>
<p><div id="attachment_368" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2009/04/zeno4.jpg"><img class="size-medium wp-image-368" title="Zeno Clash Screenshot 4" src="http://www.generalgames.ca/wp-content/uploads/2009/04/zeno4-300x225.jpg" alt="Ghat fighting one of his vengeful 'siblings'." width="300" height="225" /></a><p class="wp-caption-text">Ghat fighting one of his vengeful &#39;siblings&#39;.</p></div>Beyond the core 6 to 8 hour single-player experience the game does offer a challenge mode that pits a single player against levels of combat scenarios. These situations include an ever increasing number of foes or odd circumstances, such as being required to use skull bombs to defeat enemies on-high. This mode is not deep and is rather disappointing when compared to the campaign experience. The challenge tower includes a leaderboard for comparing high-scores with your Steam friends, and this is as close as it gets to multiplayer.</p>
<p>It&#8217;s hard not to get pulled in to it&#8217;s expertly crafted world and while a rather short experience, it never feels stale or rehashed from other games. Zeno Clash is a marvel in this regard. The hand-to-hand combat takes some time to get used to, but is an enjoyable change of pace and the game is worth checking out even if only to see the unique art direction.</p>
<p><i>Zeno Clash: Ultimate Edition was released on May 11 2010 for Xbox 360 via Xbox Live Arcade.</i></p>
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		<title>Magic the Gathering &#8211; Duels of the Planeswalkers PC: Review</title>
		<link>http://www.generalgames.ca/?p=3135</link>
		<comments>http://www.generalgames.ca/?p=3135#comments</comments>
		<pubDate>Sun, 06 Jun 2010 04:44:44 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Duels of the Planeswalkers]]></category>
		<category><![CDATA[Magic: The Gathering]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Steam]]></category>

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		<description><![CDATA[Magic Online has existed for 8 years now and has provided players of the collectible card game a near-perfect virtual version of their favourite game. It&#8217;s ironic then that Duels of the Planeswalkers, an XBLA title that sacrifices substance for style surpassed Magic Online as the most popular online card game. Now Wizards of the [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3157" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3135"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/dotppcheader.png" alt="Magic the Gathering: Duels of the Planeswalkers (PC)" title="Magic the Gathering: Duels of the Planeswalkers (PC)" width="500" height="250" class="size-full wp-image-3157" /></a><p class="wp-caption-text">The XBLA hit comes to the PC for all your clicking pleasure</p></div>
<p>Magic Online has existed for 8 years now and has provided players of the collectible card game a near-perfect virtual version of their favourite game. It&#8217;s ironic then that Duels of the Planeswalkers, an XBLA title that sacrifices substance for style surpassed Magic Online as the most popular online card game. Now Wizards of the Coast is bringing an updated version of the XBLA hit to the PC via Steam download, complete with the entire first expansion pack but faces the challenge of offering a simpler experience to those who already have an online option.</p>
<p><span id="more-3135"></span><div id="attachment_3155" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/dotppc3.png"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/dotppc3-300x169.png" alt="Magic the Gathering: Duels of the Planeswalkers (PC)" title="Magic the Gathering: Duels of the Planeswalkers (PC)" width="300" height="169" class="size-medium wp-image-3155" /></a><p class="wp-caption-text">Far easier to read cards on the PC</p></div>Like the XBLA version players can play through a series of duels in campaign mode, test their mental might in challenge mode or go online for a variety of 2 to 4 player multiplayer options. The game comes saddled with the original 7 decks to unlock over the campaign, but also includes the additional 4 from the first expansion at no added cost. It&#8217;s not a ton of extra content, but added content that doesn&#8217;t require a separate purchase is always welcome.</p>
<p>The presentation is just as attractive as the Xbox 360 version, but includes higher-resolution options for those with powerful monitors. Cards are easier to read on a monitor than a television, so the overall process is less strenuous on the eyes. The overal polish is on-par with the Xbox 360 version, which unfortunately means that only a notebook with some (not a lot) of juice can handle it, most netbooks need not apply.</p>
<p>One of the biggest frustrations with the original Duels of the Planeswalkers game was the controls and interface. Designed specifically for the limited Xbox 360 controls maneuvering focus around cards was doable, but far from perfect. The PC edition however, with the full range of motion provided by the mouse is a much smoother interface for handling cards. No longer are players forced to tap left a dozen times before finally being able to look at the card they want, now it&#8217;s a matter of point and click.</p>
<p><div id="attachment_3156" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/dotppc4.png"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/dotppc4-300x169.png" alt="Magic the Gathering: Duels of the Planeswalkers (PC)" title="Magic the Gathering: Duels of the Planeswalkers (PC)" width="300" height="169" class="size-medium wp-image-3156" /></a><p class="wp-caption-text">Still no ability to create decks</p></div>Some of the Xbox 360 simplifications remain; players aren&#8217;t able to build their own decks, just unlock cards for existing ones. This is going to be a real let-down for anyone who thought this would be a more attractive version of Magic Online. It&#8217;s not a surprising exclusion, but as a feature that&#8217;s been requested since the original&#8217;s release it will hopefully be added soon.</p>
<p>Despite missing the opportunity to let players take charge of their own decks, the game is still a fun experience. It loses the customizability, but gains back some traction in the balance. Most decks fair equally well online and those that take the time to unlock the more powerful cards do have a small advantage. Nothing really tips the scales in to unfair territory, but the game does do a good job of keeping the rock-paper-scissors elements of the traditional mana wheel in focus. It&#8217;s a very playable game for all skill levels.</p>
<p>Magic the Gathering: Duels of the Planeswalkers on the PC may not be the visual refresh Magic Online players have been asking for, but it&#8217;s still a great game. It&#8217;s not a replacement, or even a competitor to it&#8217;s online ancestor, but rather something different altogether. Duels of the Planeswalkers is a great casual experience that compliments the current hardcore online title well and will satisfy any new or recently introduced players to the game. Duels of the Planeswalkers can easily be a CCG fan&#8217;s PC getaway if you walk in with the right expectations.</p>
<p><i>Magic the Gathering: Duels of the Planeswalkers PC was released on June 15 2010 for PC via Steam.</i></p>
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		<title>Lost Planet 2: Review</title>
		<link>http://www.generalgames.ca/?p=3127</link>
		<comments>http://www.generalgames.ca/?p=3127#comments</comments>
		<pubDate>Sun, 06 Jun 2010 03:20:54 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[Lost Planet 2]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox]]></category>

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		<description><![CDATA[Like fighting huge monsters, explosions, piloting big robots and thinly veiled political commentary on the failings of the industrial military complex? Then you’ll love Capcom’s latest third-person shooter, Lost Planet 2. The game takes place on the planet E.D.N. III, perhaps one of the most poorly named planets in videogame history. It’s just emerging from [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3140" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3127"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/lostplanet2header.png" alt="Lost Planet 2" title="Lost Planet 2" width="500" height="250" class="size-full wp-image-3140" /></a><p class="wp-caption-text">Don't worry, you've got friends</p></div>
<p>Like fighting huge monsters, explosions, piloting big robots and thinly veiled political commentary on the failings of the industrial military complex? Then you’ll love Capcom’s latest third-person shooter, Lost Planet 2. The game takes place on the planet E.D.N. III, perhaps one of the most poorly named planets in videogame history. It’s just emerging from an ice age, is populated by bands of gun toting mercenaries, a giant military conglomerate and colossal, murderous insects all of which are constantly at each other’s throats. It may not sound like somewhere you’d want to be but in Lost Planet 2, you absolutely do.</p>
<p><span id="more-3127"></span><div id="attachment_3142" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/setubaku_002_bmp_jpgcopy.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/setubaku_002_bmp_jpgcopy-300x168.jpg" alt="Lost Planet 2" title="Lost Planet 2" width="300" height="168" class="size-medium wp-image-3142" /></a><p class="wp-caption-text">It's a cold, cold world</p></div>While not mind blowingly beautiful, this is a sharp looking game and available in full 1080p. The environments are vivid as they are varied, ranging from frigid wastes, scorching deserts and lush jungles. The art design is a little on the generic side but has some intriguing elements to it. The Snow Pirates and NEVEC characters have a fairly stock sci-fi look to them while other human factions have more unique features like dreadlocks made of chains or boxy scrap metal helmets with only one eye hole. The Akrid (giant bug monsters) are a little more interesting. You’ll be combating waxy alien versions of mantises, spiders and potato bugs streaked with orange glowing bits (more on that later).</p>
<p>The audio in the game is not bad. It features a sufficiently epic orchestral score, the type seemingly now standard for mid-to-high budgeted games. The voice acting is a mixed bag of mostly vanilla and inoffensive offerings with a couple notable exceptions. The voice acting for two of the factions is horribly stereotypical. The Carpetbaggers (the Asian faction), all have fairly predictable accents, almost reminiscent of the Chinese guards in the Lee Hong Assassination level from the first Hitman game (“Alarm, alarm!”). The second, and slightly more offensive of the two, are the Hispanic sounding Desert Pirates. Although not quite as bad as those Squirrels from those Sony PSP commercials (you remember those), they are portrayed as being quite dimwitted, impulsive and prone to hooting and hollering. As a result, some of the voiceovers come across as a little silly.</p>
<p><div id="attachment_3139" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/Dock_002_bmp_jpgcopy.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/Dock_002_bmp_jpgcopy-300x168.jpg" alt="Lost Planet 2" title="Lost Planet 2" width="300" height="168" class="size-medium wp-image-3139" /></a><p class="wp-caption-text">Friends make the game worthwhile</p></div>The game’s plot is really not worth mentioning, it simply serves as a backdrop for the constant action and a rational for playing as the different factions. The cuts-scenes are interesting enough to watch at least once and some have the occasional quick-time event, the result of which causes different cinematic outcomes. But these branching scenes are only superficial. If your character gets crushed by a rock because of your fat fingers, they’ll just magically appear again at the beginning of the next chapter. As well, the characters are incredible shallow and it doesn’t help that all four possible player characters in the co-op campaign look virtually identical. Until you beat the game and are able to use custom characters in story mode, you’ll be left constantly wondering who is who during each cut-scene.</p>
<p>The quality of the controls is a little uneven. The gunplay is tight and predictable, but the default button layout is terrible. I’d recommend switching it to one of the alternate configurations. In general, it feels vaguely similar to Gears of War, with its sprint and heavy-footed movement. Playing for the first time can feel awkward due to some of the unintuitive aspects of the controls, like your inability to jump while sprinting, but with a little time you’ll discover that they’re more than adequate.</p>
<p>In terms of gameplay, it’s a real blend of traditional with the unorthodox. At its core, it’s a traditional third-person shooter. You point your gun at things; they die. Big things, and there will be many of them, require you to shoot the glowing bits. Boss fights play out in ways gamers are very familiar with. The enemy has a discrete set of attacks, visual and auditory cues to their actions and weaknesses. They may seem intimidating and wickedly powerful at first, but it’s just a matter of finding the optimal strategy making them challenging but not impossible.</p>
<p>Thrown into the mixture are some rather unique mechanics. Firstly there’s the grappling hook, which allows you to scale or repel down structures quickly, but don’t expect to be swinging around like Bionic Commando, its uses are limited. You’re unfortunately not able to swing, jump or even re-deploy the hook while hanging. But in spite of its narrow implementation, it’s still quite useful. With some practice, you’ll be able to use it to traverse the environment easily.</p>
<p><div id="attachment_3138" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/Dock_001_bmp_jpgcopy.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/Dock_001_bmp_jpgcopy-300x168.jpg" alt="Lost Planet 2" title="Lost Planet 2" width="300" height="168" class="size-medium wp-image-3138" /></a><p class="wp-caption-text">Environments are very detailed</p></div>The game’s second major mechanic is thermal energy, the substance that fuels just about every device on E.D.N. III. Each player has their own supply of it which can be replenished by grabbing globs of it that are dropped by enemies or by finding recharging stations. It’s important to keep a healthy amount on hand because it’s consumed to use Vital Suits (mechs), certain energy weapons and harmonizers (a personal device that regenerates health). You also have the ability to shoot portions of your personal supply of thermal energy to open certain containers or recharge other players.</p>
<p>Lastly, the game uses scale and numbers to ensure you are always up against overwhelming odds. While the general design of each level is on the small side, most are swarming with enemies. You’ll find yourself constantly facing hoards of soldiers, throngs of Akrid or on of the game’s many oversized bosses. The result is constant, frenetic, adrenaline pumping combat.</p>
<p>Playing the game it quickly becomes apparent that this game was designed for multiplay from the ground up. The campaign mode supports two-player local split screen and up to 4 players online or via system-link throughout. Even when you play offline, by yourself, there are AI player that fill the empty player slots, complete with gamer tags and emotes. And this perhaps is where this game shines. Co-op is easily one of the most satisfying parts of the game; tearing through masses of enemies, crushing gargantuan foes with 3 friends or strangers is oddly rewarding.</p>
<p><div id="attachment_3141" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/setubaku_001_bmp_jpgcopy.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/setubaku_001_bmp_jpgcopy-300x168.jpg" alt="Lost Planet 2" title="Lost Planet 2" width="300" height="168" class="size-medium wp-image-3141" /></a><p class="wp-caption-text">Is this wasteland worth the trouble?</p></div>In addition there are also a variety of multiplayer modes that support up to 16 players including standard free-for-all or team-based modes, ranked matches, and even persistently tracked faction based matches. It’s been less than a month after release, and there is already a vibrant online community in place with an adequate number of matches running all day and night (at least on Xbox Live).<br />
The Final Word</p>
<p>Lost Planet 2, developed and published by Capcom, is a solid and exciting third person shooter. It’s a little rough around the edges but gets the fundamentals right. The graphics are great in 1080p with only the rare slowdown. The controls are off-putting at first but with patience, they’re superb. At its root, the game is a refined third-person shooter with some interesting elements built up around it, including a grappling hook for more mobility and an exaggerated sense of scale and number of foes.</p>
<p>Multiplayer is also a large component of just about every aspect of the game. Every game mode supports multiple players through some combination of split-screen, online or system-link. There’s also mechanics that enhance online play such as a plethora of unlockable emotes, weapons, titles and customizable characters.</p>
<p>In the end, its game that is difficult to describe because experiencing it as whole is far greater than the sum of its parts. While not the most elegantly designed game, it consistently provides thrilling action complete with giant bosses, swarms of foes, explosive combat and powerful vehicles.</p>
<p><i>Lost Planet 2 was released on May 11 2010 for Xbox 360 and Playstation 3.</i></p>
<p><b>[This article was originally written by Ian Yuan of <a href="http://www.leftstickright.com">LeftStickRight.com</b> and reposted with permission.]</b></p>
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		<title>Prince of Persia &#8211; The Forgotten Sands: Review</title>
		<link>http://www.generalgames.ca/?p=2914</link>
		<comments>http://www.generalgames.ca/?p=2914#comments</comments>
		<pubDate>Thu, 03 Jun 2010 17:06:14 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Prince of Persia: The Forgotten Sands]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox]]></category>

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		<description><![CDATA[The Prince of Persia series has gone through a series of changes over the years. Between the jump to 3D, The Warrior Within&#8217;s angsty outburst and 2008&#8217;s artistic departure it&#8217;s safe to say the franchise has been experimental. However, Prince of Persia: The Forgotten Sands is easily the most recognizable entry in the series and [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3090" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=2914"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/popheader.png" alt="Prince of Persia: The Forgtotten Sands" title="Prince of Persia: The Forgtotten Sands" width="500" height="250" class="size-full wp-image-3090" /></a><p class="wp-caption-text">The Prince returns to his roots for another adventure</p></div>
<p>The Prince of Persia series has gone through a series of changes over the years. Between the jump to 3D, The Warrior Within&#8217;s angsty outburst and 2008&#8217;s artistic departure it&#8217;s safe to say the franchise has been experimental. However, Prince of Persia: The Forgotten Sands is easily the most recognizable entry in the series and tries to capture the essence of the Prince of Persia franchise better than any before it.</p>
<p><span id="more-2914"></span><div id="attachment_3086" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/pop3.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/pop3-300x165.jpg" alt="Prince of Persia: The Forgtotten Sands" title="Prince of Persia: The Forgtotten Sands" width="300" height="165" class="size-medium wp-image-3086" /></a><p class="wp-caption-text">Classic acrobatics are familiar and enjoyable</p></div>There are a few things that define the Prince of Persia experience; well-paced platforming, stylish combat and funky time manipulation abilities. The Forgotten Sands presents all of these elements in their most fundamental fashion, as if the developers at Ubisoft had a big checklist they were running down on &#8220;how to make a Prince of Persia game&#8221;. This isn&#8217;t a bad thing though, this just means that those who want a Prince of Persia experience can come to The Forgotten Sands and get it, no strings attached.</p>
<p>The Forgotten Sands runs many parallels to The Sands of Time, the game that introduced most to The Prince, both aesthetically and mechanically. All of the familiar elements return, but in their most memorable and basic forms. Players traverse the game by wall-running, jumping, climbing and fixing all their mistakes with the dagger of time, just as expected. However, unlike other iterations of the game, The Forgotten Sands doesn&#8217;t try to get fancy or add in more than needed. The Prince of Persia mechanics have been great since 2003 and 7 years doesn&#8217;t break good design.</p>
<p>The desire to create a &#8217;safe&#8217; Prince of Persia game is perfectly understandable considering the polarizing effect of 2008&#8217;s entry. However, despite getting all the right ingredients for a Prince of Persia experience there are a few things The Forgotten Sands just doesn&#8217;t do right, ultimately leading to an enjoyable but forgettable final product. The game will quench your wall-running hack and slash thirst, but lacks the charm and freshness the same formula brought when it was first introduced with The Sands of Time.</p>
<p><div id="attachment_3085" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/pop2.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/pop2-300x165.jpg" alt="Prince of Persia: The Forgtotten Sands" title="Prince of Persia: The Forgtotten Sands" width="300" height="165" class="size-medium wp-image-3085" /></a><p class="wp-caption-text">Boss fights are predictable, you've done this before</p></div>It doesn&#8217;t help that small things like The Prince&#8217;s quips and the overall storyline just aren&#8217;t as well written as the predecessor. The cinematic camera that characterized the combat in Sands of Time is also missing, leaving the fighting segments feeling more generic. However, there is some refinement brought to the puzzles and a better sense of flow in the platforming that could only have come with the series aging.</p>
<p>There are some new gimmicks in The Forgotten Sands, but none that over-season the game. The most notable, and best implemented, is The Prince&#8217;s ability to freeze water in place to use as polls or walls to climb. What makes this mechanic so enjoyable is that it adds a layer of complexity that doesn&#8217;t exist in most of the platforming segments. Because there is a lot that can be done with pillars and walls that can become solid or liquid at will, the level designers had a lot to work with and used it well. The best moments within The Forgotten Sands are segments that forces players to turn the power on and off as they pass through, over and up water obstacles in quick succession. It provides a sense of challenge and requires quick thinking in a way that satisfies greatly.</p>
<p><div id="attachment_3087" class="wp-caption alignright" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/pop4.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/pop4-300x165.jpg" alt="Prince of Persia: The Forgotten Sands" title="Prince of Persia: The Forgotten Sands" width="300" height="165" class="size-medium wp-image-3087" /></a><p class="wp-caption-text">Water abilities breathe new life in to the game</p></div>Apart from the water-freezing ability, The Prince can also level up 4 magical powers to use in combat. These elemental abilities aid by either harming enemies or protecting the player, but are rather uninspired. The predictability and unnecessary nature of the powers keeps them firmly in the realm of gimmick. Leveling the powers does provide a noticeable sense of progression, but in a linear narrative your ascension should never be marked primarily by an experience bar.</p>
<p>Combat is fluid, and feels like Prince of Persia should but there is a little bit of weirdness with the enemies. There are a few basic varieties but within those few different types, all enemies look the same. Players will face down swathes of identical skeleton soldiers, and a truck-load of shielded twins. It also seems like Ubisoft took some of the criticism regarding 2008&#8217;s one monster at a time combat a little too literally, filling the screen with as many enemies as possible in some sections. However, despite these quibbles the swordplay is still very fun and despite it&#8217;s simplicity lets players feel powerful.</p>
<p><div id="attachment_3084" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/06/pop1.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/06/pop1-300x165.jpg" alt="Prince of Persia: The Forgotten Sands" title="Prince of Persia: The Forgotten Sands" width="300" height="165" class="size-medium wp-image-3084" /></a><p class="wp-caption-text">Identical enemies are less intimidating</p></div>The storyline is an interesting, if predictable tale involving The Prince and his brother Malik. Having accidentally unlocked the evil army they&#8217;re blessed with an immunity while everyone else is turned to sand. There&#8217;s an interesting dynamic between Malik and The Prince as they both try and stop the evil. Malik chooses to stop it by destroying the enemy forces and absorbing their power, but in the end he&#8217;s consumed by Rastah, a demon that controls the evil army. It&#8217;s a simple story, but the themes of power and corruption can be found in classic Persian literature like the Shahnameh and is one of the few places where Persian culture actually influences the game. </p>
<p>There seems to be some confusion between Persian and Arabic culture within the game as it frequently references Djinn and Ifrit which are Arabic terms for demons and spirits. The game also references King Solomon quite frequently who has nothing to do with Persia at all, he was a king in Israel. Even the architecture isn&#8217;t authentic to the Persian Empire, featuring far more Alexandrian teardrop roofs than traditional flat tops than there should be. Top that off with a string of British and Indian accents and you&#8217;ve got a game that might as well be titled Prince of Middle East(ish): The Forgotten Culture.</p>
<p>Prince of Persia: The Forgotten Sands is not a must-play, but it&#8217;s not dismissible either. The game delivers on everything you want from a Prince of Persia title. It may get caught in the middle of the road being so safe, but it&#8217;s a path that&#8217;s got an upward slope. The mechanical elements of platforming and fighting are enjoyable and the animations within make the game come to life. It&#8217;s not a crime to pass on the game if you&#8217;re not already a Prince of Persia fan, but for those who are looking for that seminal experience in high-definition this is on-par with what you&#8217;d expect from a Sands of Time remake.</p>
<p><i>Prince of Persia: The Forgotten Sands was released on May 18 2010 for Xbox 360, Playstation 3, PC and Nintendo Wii.</i></p>
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		<title>Duels of the Planeswalkers &#8211; Expansion 2: Review</title>
		<link>http://www.generalgames.ca/?p=3052</link>
		<comments>http://www.generalgames.ca/?p=3052#comments</comments>
		<pubDate>Thu, 27 May 2010 13:49:48 +0000</pubDate>
		<dc:creator>Justin Amirkhani</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Duels of the Planeswalkers]]></category>
		<category><![CDATA[Magic: The Gathering]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox]]></category>

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		<description><![CDATA[Being a collectible card game Magic the Gathering is all about getting new cards to add to your arsenal. Duels of the Planeswalkers would not be a complete MTG experience without the ability to grow your collection. Enter the second downloadable expansion, bringing new decks and challenges to the game.
Magic the Gathering has always been [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3054" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.generalgames.ca/?p=3052"><img src="http://www.generalgames.ca/wp-content/uploads/2010/05/duelsoftheplaneswalkerheader.png" alt="Magic the Gathering: Duels of the Planeswalkers - Expansion 2" title="Magic the Gathering: Duels of the Planeswalkers - Expansion 2" width="500" height="250" class="size-full wp-image-3054" /></a><p class="wp-caption-text">Add some new cards to your arsenal</p></div>
<p>Being a collectible card game Magic the Gathering is all about getting new cards to add to your arsenal. Duels of the Planeswalkers would not be a complete MTG experience without the ability to grow your collection. Enter the second downloadable expansion, bringing new decks and challenges to the game.</p>
<p><span id="more-3052"></span><div id="attachment_3055" class="wp-caption alignright" style="width: 220px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/05/Sorin.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/05/Sorin-210x300.jpg" alt="Magic the Gathering: Duels of the Planeswalkers - Expansion 2" title="Magic the Gathering: Duels of the Planeswalkers - Expansion 2" width="210" height="300" class="size-medium wp-image-3055" /></a><p class="wp-caption-text">Sorin Markov's vampires rule</p></div>Magic the Gathering has always been an evolving game. In paper form, each new set brings a certain level of &#8220;power creep&#8221; that requires players to invest in order to stay ahead of the curve. The same can be said for the expansions in the XBLA game. Of the three unlockable decks included in the expansion one is an outright improvement of a base deck and another is a much more proficient combo deck. It&#8217;s clear to see that from a sheer power perspective players will want to get the expansion just to keep up.</p>
<p>Heat of Battle, a mono-red burn deck makes the original Hands of Flame deck completely obsolete with the inclusion of simply better cards. It has a slower mana ramp than the original, but that trade-off in speed pays back in overall firepower. Eons of Evil is a blue/black/red that focuses on zombies and carries a noticeable control undertone. It&#8217;s a well built deck, but doesn&#8217;t bring any real new or exciting mechanics to play with.</p>
<p>The highlight of the three is Heart of Worlds for sure. Based on the Landfall mechanic (originally released with Zendikar) the deck is far more combo-oriented and requires a little more strategy than most of the &#8220;play what you can&#8221; style mono-colour decks. This is also the only deck to use the new full-card art lands, giving it a very unique visual style while playing. It&#8217;s a well built deck, much better than most in the game, and with the right hand can easily have an enemy reeling by turn 3 or dead by 4.</p>
<p>There is one more deck present in the game, but in Duels of the Planeswalkers traditional cruel fashion, you don&#8217;t get to play it. The final boss of the game, Sorin Markov and his vampire themed deck give hints that the next expansion will include a lot more combo plays and urges players to look forward to it, if only to get the deck. It&#8217;s a bit cheesy not getting to play one of the coolest decks in the game, but it does make for an interesting distinction for the final fight.</p>
<p><div id="attachment_3053" class="wp-caption alignleft" style="width: 310px"><a href="http://www.generalgames.ca/wp-content/uploads/2010/05/duelsoftheplaneswalker1.jpg"><img src="http://www.generalgames.ca/wp-content/uploads/2010/05/duelsoftheplaneswalker1-300x229.jpg" alt="Magic the Gathering: Duels of the Planeswalkers - Expansion 2" title="Magic the Gathering: Duels of the Planeswalkers - Expansion 2" width="300" height="229" class="size-medium wp-image-3053" /></a><p class="wp-caption-text">Avatar awards are a nice bonus for those who care</p></div>Overall there are more duels in the campaign extension than the previous release, bumping from 5 fights to 8. It&#8217;s a fair amount of content and paces the unlocks much better, but more is always better when you&#8217;re dealing with this sort of game. Players will obviously find the most value online, and with the free multiplayer download making everyone able to play together it&#8217;s clear Wizards of the Coast didn&#8217;t want to splinter the community.</p>
<p>There are also 2 more challenge mode puzzles than the previous expansion, but it&#8217;s never enough. These are easily the highlight of the game overall, putting players&#8217; mentality to the test in a way only Magic: the Gathering can deliver. Some of the puzzles do stray from actual Magic strategy, requiring players to understand what they&#8217;ll draw next or what cards their opponents will play taking some of the realism out in place for trial and error. It&#8217;s a bad trade off, but one that would be worthwhile for more content.</p>
<p>One small bonus to note; added achievements and avatar awards make for a little extra incentive, even if they do take a while to earn. Players can earn an avatar t-shirt (male or female) by unlocking all the cards in 3 decks, or a deck of cards prop by fully unlocking 6 decks. The achievements offer an additional 50 gamerscore and tie-in with the new decks well.</p>
<p>Duels of the Planeswalkers second expansion pack is not a cheap addition, costing half as much as the game itself. It&#8217;s hard to justify if you&#8217;re just a casual Magic the Gathering player, but for those who&#8217;ve invested a lot of time in to the game and want to keep playing it&#8217;s a great addition. There&#8217;s value in the new decks from a power perspective, even if you don&#8217;t approve of the power creep, and they&#8217;re fully workable online with the free patches. Pick up expansion 2 if you adore the game and just want more, but there&#8217;s no harm in passing it over if you&#8217;re only a casual fan.</p>
<p><i>Magic the Gathering: Duels of the Planeswalkers &#8211; Expansion 2 was released on May 23rd 2010 for Xbox 360 via Xbox Live Arcade</i></p>
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